For reference, I exported textures from SP using the Arnold (standard surface) preset, then used the Substance to Maya plugin to import them to maya. The pants and teeth of my character are showing up black but their actual colors are yellow and an offwhite, respectively. I added some pictures of the problem and my node…
Whats your zb multimap export settings look like? Is "smooth uvs" turned on before you export? I've had artifacts like this happen before in arnold and vray when I haven't turned smooth uvs on. Hope you found a solution
@NikDemidko Thanks! I'm getting the scene ready in Arnold now and here are some of my test renders. I'm debating on whether I should rotate the model for each shot to get it more into the light or just have one static light arrangement. Ideas?
Really nice likeness man, nice work. Did you follow any specific tutorials for the skin rendering itself? I've done the Tom Newbury rendering tutorial in Arnold and Xgen but I still get some problems when it comes to the SSS etc.
I know that, in a way is easier but makes it impossible to try it in a different way. Bu my idea was to make a eye setup that would work for high render and realtime, it works on arnold and marmoset but refraction on unreal doesn't work the same way the other render engines
I don't know if the problem with images got fixed yet so hopefully you guys can see this pic. Starting another piece and messing around with Arnold Renderer. Also practicing putting just rough base textures in there to start with. So far, I'm liking it.
Today's exercises, still having problems with the eyes and mouth area, but I am not letting me that stop me and I will continue to improve and update my process to accommodate for a better result. (Arnold Schwarzenegger) like always any tips that can help me will be greatly appreciated!
I have been progressing on my snail slowly in and among learning Maya shaders and Arnold I still need to do a lot of work in substance meanwhile as well as this i have been doing some rendering work in Maya to learn it. these are using the snail HP
Finally finished the sculpt of my upcoming character to be rendered Anakin Skywalker! Still got to figure out with what I will render this guy, marmoset, unreal or Arnold.. You can find more shots hereARTSTATION: https://www.artstation.com/artwork/nYDlLeINSTAGRAM: https://www.instagram.com/annaberu.chan/?hl=en
Shaderfx is Maya best kept secret , close to abandonware by AD in favor of Arnold aiStandard viewport preview, but the tool is absolutely great and extremely powerful to push Maya Viewport 2.0 abilities to it's limit. The guys who code it Kees Rijnen unfortunatly for us leave AD, to go at PIxar.