Very nice model. Huge fan of anything steam punk. Your model has given me some inspirational ideas for my steam punked character. http://boards.polycount.net/showthread.php?t=63567 Keep up the great work!
http://www.gameartisans.org/forums/threads/63316-Blizzardfest-Questions-amp-Answers-Thread I would ask here. Fred has been pretty quick to answer questions, or you may find your answer from someone who has already posted.
Welcome to Polycount. Read through the Information sticky, that should help explain things. http://polycount.com/discussion/63361/information-about-polycount-new-member-introductions/p1#self Let us know if you have any questions.
Just a quick test with the "Benchmark_GPU.bat" on my comp: Core 2 Duo 6300 (1.86 GHz) 2 gigs of ram 8600 GTS on Vista 64 bit ed. 30 fps 1024x768 w/ All settings at Medium (default) 15 fps 1024x768 w/ All settings at High 15 fps 1680x1050 w/ All settings at Medium 4 fps 1680x1050 w/ All settings at High
hi all, i just tried a modeling technique where you put supporting edges into your lowpoly, to apply one smoothinggroup afterwards..(not optimized the mesh afterwards though) then i applied tileable stone textures on them. but i'm not really statisfied..lighting is crap without shadows. @ topic: most of the time you will…
just for reference, http://www.sideshowtoy.com/?page_id=4489&sku=6363 http://www.sideshowtoy.com/?page_id=4489&sku=6389 those should help you with the details.
hey EQ, i got a question how do u make sure the chain animation loops with this method. becuase im thinking of using this method for a belt that is suppose to be moving a spool. its actually for a mechanism that opens a gate from my silent hill inspired environment http://boards.polycount.net/showthread.php?t=63628