So the past 4 days have been hair pulling to me, models from Modo have not been exporting correctly for some odd reason into the Skyrim 'creation kit' via nifskope. Pixel recommended that i start testing with primitive shapes (cubes etc) and STILL was having issues. I quickly figured it was a material problem for whatever…
do the same but just 3x stronger in all regards and remove the fog thing in the distance, needs to be way darker and brighter, check out some other games at best that look similar…
Funny thing is I work for Her Interactive. 50-60% of our staff is female so my slant on this rant is a bit skewed. I'm kind of tired of this male vs female games rant everyone gets stuck on. I look at it more of a "drunken frat brat game" Vs "a game with a good story or compelling game play". I guess I have to lump myself…
The GTX 460 performs better than a 5770 for abit more money. For the price range you listed it's a good fit. I use an ATI card at work and they work fine, the 5770 even. I recommend whatever fits your budget more. As for myself, I like the idea of having CUDA and PhysX suppport for whatever reason. I also have a bias…
It's a good idea to do objects from real life so you have a lot of reference and can nail down the shapes. It's important to know how to sub-d model before moving to baking and other more technical things. Improper geometry can cause your bakes to look wrong, so if you don't get the model looking right first it will cause…