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Re: blizzard banner conspiracy question
Reply by
MoP
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Jan 2008
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General Discussion
Looks like Raynor to me: http://starcraft.incgamers.com/gallery/data/512/050_The_new_Raynor.JPG
Re: Enviroment art for portfolio
Reply by
michaelmilette
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Jul 2011
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3D Art Showcase & Critiques
Oh! almost forgot here are my textures for my chair (normal,spec, and diffuse) this is a 512 map
Re: How The F*#% Do I Model This? - Reply for help with specific shapes - (Post attempt before asking)
Reply by
MaxHoek
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Feb 2017
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Technical Talk
@Shinigami a few month ago was someone with the same question. you can read more on page 132.
4 results
Re: Thread of Awesomeness, Hilariousness, Off-topic, Youtube
Reply by
Maph
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Jul 2011
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KMFDM! Damn, that's been ages. :) Thundercats! http://www.youtube.com/watch?v=8s9gkwZ3K4U&feature=player_embedded#at=572
3 results
Re: Normal Map seam can only be seen from far away
Reply by
JohnnyRaptor
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Mar 2013
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Technical Talk
from 1024 to 512, you lose 4 pixels square...and thats just one mipmap step
Re: GraphX's texturing thread
Reply by
GraphX
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Jan 2012
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3D Art Showcase & Critiques
Fantasy sword low-poly. Polys/tris: 292/531. Diffuse, normal and specular map - 1024x1024.
2 results
Re: Is 2056 a valid texture size?
Reply by
roosterMAP
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Aug 2011
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Technical Talk
no, the dimensions of a texture must be a power of 2. 2, 4, 8, 16... 512, 1024, 2048, 4096...
Re: Big Head Mode Papercraft Costume
Reply by
flaagan
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Nov 2009
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3D Art Showcase & Critiques
Just noticed that one of the webcomics I frequent had you in it. http://www.wastedtalent.ca/index.php?view=432
Re: New to this site
Reply by
stimpack
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May 2008
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3D Art Showcase & Critiques
Why did you use a 1024 sheet for a grenade? or a 512 sheet for a sand bag? Just curious...
Re: Atlantean Sword Fighter
Reply by
JO420
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Jun 2005
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3D Art Showcase & Critiques
about 4k for the character including all armor, 1 1024x 1024 for the body, 512x 512 for the rest
2 results
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