@Rorsh Thank you for providing those sample images. The Nikon 18-105mm f/3.5-5.6 VR DX is one of their softer kit lenses. Stopping down to somewhere between f/5.6 and f/8 should help sharpen things up a bit. It also looks like the camera is having some minor back focusing issues in the first two photos. Stopping down to…
Yes, I would not use any text, fades, or any color grading or enhancements on the video. I would just do a 10-second maximum video just to bring it to life. Have it auto-play on social media or portfolio site and loop as well so the employer doesn't even have to click on anything to watch and can just scroll away when…
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Dragon horn ! Hope you like it ! Here is my artstation link for it and my blog post of it : https://polycount.com/discussion/224011/dragon-horn/p1?new=1 https://www.artstation.com/artwork/rAeOgJ?commentId=4279556
Hi ! If you are still looking for 3D artists, I'd be happy to help as I'm looking for a first game experience. Here's a link to my portfolio https://www.artstation.com/simonbreumier and an anvironment I'm currenlty working on my discord: shadowkillering#4249
Subdivision modeling: process optimization, order of operations and flat surface topology. Process optimization is an important part of skill building and taking the time to evaluate the underlying assumptions that drive your modeling strategy can help improve both the efficiency and quality of your modeling process. Below…
It's been a while since I have used Unity, but do recall having to deal with material order since Unity assigns them to the mesh based of lowest face index value per assigned material in Maya. Something easy to do is gather all the material assignments and sort them by lowest face index. In this case, I took a 50k sphere…
I uploaded the source files of how to sample MagicaVoxel assets as volume textures in Unreal. The included shader is very basic and only intended to show the texture sampler setup, and does not do full shading, and the tracer is basic too. Use the texture sampler function in your custom ray marcher. Inside MagicaVoxel,…