what software are you rendering in? Zbrush? this is probably what you'll want your alpha map to look like http://preview.turbosquid.com/Preview/2014/08/01__15_41_30/feather3.jpg402af2b8-b4c2-41a7-ab8f-5e7f7c8104b4Original.jpg
[ame=" https://www.youtube.com/watch?v=u6XAPnuFjJc"]RSA Animate - Drive: The surprising truth about what motivates us - YouTube[/ame] [ame="https://www.youtube.com/watch?v=rrkrvAUbU9Y"]Dan Pink: The puzzle of motivation - YouTube[/ame] http://www.reddit.com/r/GetMotivated…
thanks for the tip, too long without making organic stuff I try too fix the problem, finishing the head in fact, I am back with hard surface with the props still a little work on the shield,712 tri for the shield and 416 for the sword and forgot to share my first attempt on a mesh created by Slaugth and shared here…
You should try a caustic generator for you caustics, would give a greater feel than the changing-size-stuff caustics you've got at the moment. It works great, it tiles, and it can easily be tweaked using video editing tools (AfterFX, etc.). I've used it a few times, and i see games using it or similar stuff all the time.…
ya got the same issue as memag, i had it working on win7 64bit before, but now that i did a freash install of win7 64bit on a new comp i cant get VW to run, i made sure i got dx9b and above and i got the .net 2 and 3.5 that come with win7 pluss installed .net 1.1 and 4. i really need to get this working since i got a…
well i am not just speculating things out of thin air. i am very skeptical and critical of everything i hear and see and it doesnt matter which side the information comes from. it isnt just my oponion, the facts are out there. am i the only one capable of making the accurate deduction ? but since you ask, here are few…
You can't really ask for very specific tutorials like these (about triangles) for low poly modeling, since it's a artist to artist basis and there really isn't a standard you can look for, outside of learning the basics and creating your own stuff in the process. For example, the 3 finger setup is something old artists…
yeah even with a background in art its tricky to get where you want to be in this field. I studied illustration before geting in to it and although have an art background helps, it's certainly no guarantee. The only way is just to practice all the time and redo the tuts until it sinks in. There is a great normal mapping…
Oddly enough, despite the documentation saying that polyEvaluate -f returns an int: // Error: line 5: Cannot convert data of type int[] to type int. // Convert the type to an array and you'll be good to go: int $facecount[] = `polyEvaluate -f $pObjs[$i]`; EDIT: Had an odd thought that the command would return an array of…
@Pyr, 2 1k textures is half the pixels of 1 2k texture. There are 2 * 1024 * 1024 = 2097152 pixels in 2 1k textures, but 2048 * 2048 = 4194304 pixels in 1 2k.