Livestream for our PBR podcast will start in just under 2.5 hours: [ame=" https://www.youtube.com/watch?v=mO1smN6A93k"]The Gamedev Cast PBR Special - LIVE - YouTube[/ame]
I made these two vehicles for Red Orchestra mod Diffuse only, about 23k tris per model: model model More screenshots:: https://www.artstation.com/artwork/5b2Yg
thanks mates , i like hearing various opinions , would be any donations then ... ? give me your opinion about this product , would it sell ? http://3dkernel.com/?p=275
They used unreal engine 2.5 for swat4, which is what they continued to build on for bioshock I'd guess, and bioshock2 being a direct sequel would most likely have used the same.
Specular has been broken for the past 2,5 years. Management doesn't think it's important enough to fix. (Broken = Any rgb value above 10 results in a clearcoat on the object)
if you dont mind to install a renderer for maya... grab the free renderman and load one of the presets scenes... done... https://community.renderman.pixar.com/article/232/centaur-scene-1.html
Not sure which is looking better? the top one has a roughness of 0.4 where the bottom has roughness values of 1.5 for the grey and 2.5 for the blue. What are you thoughts guys?
the proportiojn are usually 2.5 to three wheel widths between the front and back wheel )Wheel including rims and tires. Car design news is a good place to look as well. Scott
Hi I found some script (Maxscript) for 3ds Max. "Single Skin Copy and Paste" The script copy and paste vertex weight between models. It works good but with only one select vertex. I would like to it to work with more vertex than only one. I mean if I'll secect 5, 12, 20 or more vertex. I'm not scripter so maybe can someone…