You plan to find out. Game docs always get done at the beginning, then change as prototyping dictates what work and doesn't work. But a lot of word processing comes first. Game design 101.
The only odd spec I've read about the Nexus one was on Slashdot claiming that "only 190 megabytes of its total 4.5 gigabytes of memory is allowed for storing apps." That seemed a bit odd to me...
Oh, that is a VERY old Xnormal tut from a while back. Things have changed a bit for me since then. I am planning a full Normal mapping 101 course in the near future.
Is the pen nib-consumption on the new intuos pro really that high? I have a Huion GT 190 with 9(!) Nibs and i never replaced the initial one within 2.5 years :D
latest gametrailers also has a bunch of footage apparently. Haven't watched it yet as I just woke up. http://www.gametrailers.com/episode/gametrailers-tv/101?ch=1&sd=1_hd
I see in on tap here in Seattle pretty frequently. I haven't seen it in bottle. I tracked down the Brewery, it is Pacific Rim. http://www.pacificrimbrewing.com/Default.aspx?PageContentID=190&tabid=651
I've seen several examples in unreal of how people edit the shader so that both sides of the card have the same normals. Here's one: Foliage Normals - UE4 Materials 101 - Episode 33 - YouTube
It's really cool with some newer Vietnam game! One thing that disappointed me though was that you can choose whatever weapon you want regardless of which team you play on :( For example, you can spawn with a M60 and 1911 when you play as Vietnamese etc.. So you never have to consider your stradgedy for eatch map/team you…
i actually picked up the 19" Gateway widescreen one. It does 720p for my 360 which is nice and the color is wonderful, plus it only cost 190 bucks. But yeah Samsung or the Dell LCDs are great.
Good episode back I have to say. They didn't answer many questions. They raised a ton of new ones though. Only 48 episodes left to go and about 101 questions that I want answered.