For people having problems getting Expresso to work on Photoshop CC 2015 1.1, apparently it just won't work on it. But if you revert to 1.0 it should work fine. http://polycount.com/discussion/137932/expresso-texturing-tools-photoshop-plugin/p2
Two "medium" size displays > one big size display. It's not that expensive: two 22" 1680*1050 screens set you back like 130-150 euro's each here, that's still cheaper than one 24 or 26" screen.
Yeah thanks for the link, I think I need to send this out to the f@#$tard designers I worked with because they missed Level Design 101 in school. This might be a little more helpful then me telling them this information with yelling and swearing.
as far as i know the first source games had no specular just cubemaps, that faked specular.. HL2 Episode 1 or 2 was the first source game with phong shading, which they advertised as the new black ;) e: http://www.garry.tv/?p=121
Dejawolf is right...no matter how many Dr. Phil wannabees are browsing this thread. She did something wrong, and is painting you out to be the asshole. That's blame transferal 101. Nut up or shut up. Go cheat on her with her best friend. :D
the information I have, MayaLT is: For Basic Support £45 / 50 Euro - monthly £110 / 130 Euro - quarterly £350 / 415 Euro - annually For Advanced Support £65 / 70 Euro - monthly £165 / 190 Euro - quarterly £490 / 580 Euro - annually
How the settings react seem to have changed from the 1.1 I remember. An intensity of 60-70 for example now seems too strong with 1.2 Have to tone it down to 15 but even then things still look...different...? I dunno, hard to explain.
If i had the same problem i would probably try fiberglass mesh (insect screen) because i can have access to it easily and i'm a cheap ass mofo. http://www.manufacturer.com/cimages/buyLeads/www.alibaba.com/1231/m/Fiberglass_insect_screen.jpg?dur=1163
Alright, so I started making the low poly version of the clothes, it's triangulated already Still needs fixes but tell me what you think. As far as I know the characters in LoL range from 4k to 13k triangles? Or am I wrong?
In Maya 2017 work perfect. In Maya 2016 error: # Error: TypeError: file C:\Program Files\Autodesk\Maya2016\Python\lib\site-packages\pymel\internal\pmcmds.py line 133: Invalid flag 'oo' # Thx for the script. Im use 2016.