As an example, I create models for public use, as part of my work for my employer. These are meant to help developers develop new material standards for WebGL and glTF. * https://github.com/KhronosGroup/glTF-Sample-Models/tree/master/2.0/GlamVelvetSofa#glamvelvetsofa *…
Hmmm, well I guess I can't quite agree with you. Dazzle's Weave is fact instantaneously (meaning that all effects spawn at the exact same time, the circle, the ring and the dust), there are no three phases like you listed. The effect "lingers" almost exactly as long as mine: My effect displays only 0.3 seconds longer than…
Firstly I'm going to say that your render could show off your model a lot more effectively, crop out the wasted space on the sides, use a subtler gray instead of the black background, I'm guessing you're using a light tracer/skylight (given you're using max) try adding 3 or so omni's with 0.3 intensity with a murky brown…
Your work is pretty solid overall and the criticism I'm about to give you is more of an impression of some of your speed sculpts and not a general statement on your portfolio. Basically I'm noticing that many of your images have a point of focus where the action is occurring - let's call this the object, and then a very…
Yup that is the one, didn't really show any links because i wanted people that are interested in the design to seek it out but i get i should have posted links to the artist and the concepts to make it easier on the viewer, my silly idea was to give them traction by just mentioning them and the name of the design. It was…
I've never fully understood UVW Unwrapping in 3DS Max. I went on a 3 year university course on Games Design and I was never really taught anything. Anyway, not going to get too wound up about that now if you guys can help me :) http://imageshack.us/photo/my-images/593/milkfloat.jpg/ I've created an abandoned milk float and…
There's a lot of uvspace lost, plus I think you need to recheck your concept. I don't know their purpose put those will be extremely uncomfortable to wear at you have swirly stuff that goes flat on the top of the mount, a muscle that moves a lot when eating or talking. Check reference mask. Venetian mask, are really simple…
That number is the average luminance of the scene, which is the "intensity of light being emitted from a surface." Using a pure white, no specular material on a plane perpendicular to the light direction helps get the brightest value from the scene, which is what we're basing all of this on. Make sure you have all other…
OKay so far my build is: CPU - i7 3770 ) http://www.newegg.com/Product/Product.aspx?Item=N82E16819116502 ) Memory - 16 gigs of Ram ( i assume 2x 8gb= 16gb corsair should be fine http://www.newegg.com/Product/Product.aspx?Item=N82E16820145345 Motherboard - ASRock Z87 Extreme3 ATX LGA1150 Motherboard (…
just for the record, i installed my spacemouse for use with 3ds max ... again. newest driver (all in all over 70 meg's installed, yeah...) straight from their page and off i went. overall navigation seems improved, i had far less problems than before navigating around the view, no more total orientation screwups that had…