Although i see how the script applies the the edit poly modifier at runtime i added one before just to be sure and hid all faces. Didnt change anything...
Give this a try, its basically quad draw on a live mesh, but better : http://www.froyok.fr/blog/2013-06-maya-froretopo-3-4-a-fast-and-easy-retopology-script
anyway, that "rigging" or scripting problem I've always wanted to know the solution, maybe multiple contrainst follow the curve and carry point of the geometry with it? it would be great to know how to do that...
Do you mean function overloading where the script calls the function based on arguments? From what Im reading sounds like you want something like polymorphism.
Heh, you're welcome :) Scriptspot is a great place ( the best ? ) to find 3ds Max scripts and plugins, most of them for free. I think it should have its place in Wiki.
There's a good Photoshop script I learned about that can stretch your edge selection to create padding. http://www.flamingpear.com/download.html It's in the Free Plugins - It's a Filter called Solidify B
Anyway, doesn't know how to solve this problem but I found a great script which works fine for fixing the orientation: [ame] https://www.youtube.com/watch?v=OASGbZ2WlEQ[/ame]
By any chance does Unwrap now have a Grow Selection option, a la Edit Poly? I had to script a toolbar shortcut for that one in Max 7, and it is very useful.