Goddamn... those animations! Buddy, do you have any good resource you could share for rigging mechanical models? Tutorials, articles etc. I'd pay for a good tutorial going in depth about rigging these things...
http://www.exforsys.com/tutorials/nlp.html http://www.exforsys.com/tutorials/nlp/nlp-mirroring-and-matching-techniques.html I'm usually nervous when it comes to interviews, but the mirroring technique seems to have worked really well in my last one.
You might want to take a look at this tutorial. It is just about exactly what you want to archive. http://cg.tutsplus.com/tutorials/autodesk-3ds-max/how-to-create-a-video-game-dumpster-the-complete-current-gen-workflow/
or use vertex color channel blending to blend 2 different tiling textures, its called vertex blending here is a tutorial on how to apply it in max: http://www.bakdesign.net/tm/tutorial/3dsmax_tutorial.html most engines these days support it
This is a pic of a short tutorial that was posted here on poly a long while back on how to quickly do these. All credit goes to the owner of the tutorial, though, i forgot their name. The white text on the right is just my own notes
I made another tutorial about suspension rigging because apparently the other video was not clear for beginners and didn´t show the basic process well enough. Mesh provided by @wladimyxp who asked for this tutorial. https://youtu.be/DLUF9ojPthA
Here you go: Hard Surface Tutorial http://cgi.tutsplus.com/tutorials/how-to-bake-a-flawless-normal-map-in-3ds-max--cg-925 https://www.youtube.com/watch?v=xY_mEy5X-fo https://www.youtube.com/watch?v=ZFSXtjFI9ig
:( dude, take a look at some tutorials about automotive modeling before doing this ( http://www.digitaltutors.com/tutorial/3560-Automotive-Modeling-in-3ds-Max ) or on youtube there are plenty...your car mesh looks bad, hope you dont mind.
How dare you talk about a tutorial, post these screens and not post the url to where we can find/get the tutorial?! Looking awesome, always enjoy seeing your new stuff! Mind showing wires and texture flats?
had a go at some ivy recently, wrote up a lil' tutorial for it. this method wont work everywhere, but it worked for my scene. final result can be seen here: http://microwavetower.blogspot.com/2011/03/jstoutbcpage01.html and here's the tutorial: