Well, Anything parametric can save hours and hours of time, even for modeling. It's a bit of a lost art these days (as newer releases of Max seem very poorly put together, at least based on the demo I've recently installed), but basically max circa version 9 and 2009-ish had an incredibly robust workflow revolving around…
Late answer but the reason this happens is super interesting. You can also see it in Prime8's post. It's not a Blender thing, it's a general GPU thing, and depending on your offline renderer it could be gone entirely. For starters, look closely and you'll find rather than white it's made of 2x2 grey blocks, although the…
Hello! I was wondering if someone could point me in the right direction for some tutorials that would show me how to create a script that reproduces the following behavior: I often find myself in need of the Max Bevel functionality. That is similar to an extrude followed by a scale. It looks like this inside Max: Now the…
Thanks for the answers guys. Qs 3-5 are clear, but 1-2 still have some points I'm not clear on. About 1- @Udjani Closing the face and then extruding is exactly the solution, thanks. However let's move on to a more complex situation, and like you suggested, assume the edges are not even. In other softwares (Maya/Max) we…
@"Michael Knubben" Good idea, it's always cool seeing how others have blender setup :)And I like it being so customizable, among the many included addons, open source once or making one from scratch, That floating panel looks cool! :) I don't work with as little UI as you do, but even then it would save me time from…
Hi. I finished this add-on. It lets you offset the weights of the selected vertices by dragging the mouse up and own. Sometimes while weight painting you want a more specific way of setting weights than just the brush. You can get it on my Gumroad (1+): https://gum.co/adjust_vertex_weights Features: * It automatically…
Cheers, that's how I set it up after trying to do this with existing "maya" preset. Those non-default presets are super outdated and shouldn't be used. I have added shortcuts like "double-click to select edge loop" too, this is where Blender shines, if I can find it then I can customized it. I am also slowly converting…
Workbench/Studio is definitely where it's at, no doubt. Now I am just patiently waiting for them to redo the UI/UX for it's light editor, as it makes absolutely no sense at the moment. I am sure that someone will claim that it is "just fine", but ... just no :D The "edit solid light" button makes no sense, there should…
Yeah there is a big thread over at blenderartists about left click selection. Hard to miss that one. Team DieHard making a last stand. Have to say I'm delighted so far how well the new interface is coming together, common sense really showed up in force for this release (finally). The early mockups looked cruel so I…
I released today TexTools version 0.9.0 You can download it from my new TexTools website http://renderhjs.net/textools/ New features Crop tool Crops UVs to the selection Get and set Texel density With 2 scale modes: by individual islands or as a whole Resize UV Extends or shrinks the UV canvas UV channel inspector and swap…