Again, thank you @Perna. Most of these questions I ask are really simple, but I ask them anyway because sometimes these are just unproven perceptions, and a confirmation from a pro always seal the deal. Plus I always get to pick up some fun phrases like "Garbage in, garbage out." Like you said, not using bools and making…
Start upper left corner, read from left to right This is all done in Blender, the question is how to do it in Maya? The video that is referenced is here: https://youtu.be/Nn7mISvVzJk?t=1m19s The research I've done so far has pointed me at Birail, curve extrude, curve-to-tube. Curve-to-tube is the closest to what I want but…
Hey all, need a bit of help, please. I'm using Max 2020 - I'm trying to model an adjustable clamp bit around the stock, and other parts, of this rifle. This is a high poly venture - that's why I would like to model this bit rather than add as a normal map. Right, so I've added some pics of what I mean and what I've tried.…
Hey guys. i'm trying to model a plane. the way i decided to approach it, is to create all of the major parts separately, and then connect them together, as the parts are quite complex in form i find this technique better than just creating the plane as one object. So i made all of the parts (main fuselage, wings,…
You're on the right track. Curves can be expanded into 3D geometry using the options in the Object Data tab. For single strand safety wire: use curves to create a path then go into Object Data > Bevel > Depth and Resolution. The depth field controls the diameter of the wire and the resolution field controls the number of…
There are still times where I use the stack. I just collapse it once I'm at a point with whatever model I am working on where I am either altogether finished, or where simply adding more modifiers to the stack just adds to clutter and mess when previous stacks I no longer need. There are plenty of times when the stack is…
Hello everyone. I'm trying to do some hard-surface modeling, and I'm trying to understand how should I approach these. I already tried modeling them, but had some problems. This is the box I tried to model. The thing is, its a pain in the ass. I dont know how to approach. I'll explain, first, here's the breakdown of what I…
I would like to but i don't know how to do them. I even started to remake the whole key by creating the crevices first, joining them up, but it got too complicated too fast so i just abandoned it. That's why i came here posting that image, because i saw that people recreate/redraw those parts correctly so others can learn…
Damn... does this forum delete posts when you make too many edits? Keeps happening... I was trying to do the example that Arrimus did in today's video. He's talking about different strategies with booleans and I wanted to give the quad one a go. I think he uses creases but I couldn't get the subd to look right when I tried…
Kroma!, I don't think it'd be right to just cap a spherical dome. What ends up happening, if I understand what you're saying, is that maya/max puts a flat surface instead of a curved surface, which is probably why you're seeing those distortions in your geometry when you smooth it. Unless someone else knows a better way,…