stuck on how to continue (or terminate?) this edge loop. I guess I could of just made them seperate meshes, but since I got this far, its like a math problem I can't solve but must know the answer to
i agree if its pure sub'd but for sculpting a grid like structure actually saves you from having to subdivide too many times and can really help avoid pinched details mayas sub'd modelling really excells at this
If you're a completion whore like I am, do what he said, only use the bend modifier to bend your plane into a cylinder. If you're not worried about showing your hi poly, then ignore my post :P
It seems like you're enforcing quads only for some odd reason, don't be afraid to terminate your loops in a similar fashion in the image I uploaded, just so you don't have a ton of unnecessary geo laying around
@sixbysix Pre planning your topology approach if there are likely additional detail editing/iterations further along the modeling process, I've personally found generally streamlines a given workflow to a degree however dependent on an intended goal for finalisation too begin with.
Picture 1 shows the second mesh where the front body slope just fuses into the main wing in the bottom middle of the aircraft. The second shows the holes in the tank skirt. Pic 3 shows what the cockpit is meant to look like.
puh thats sounds like an easy task.. I'm working with Cinema4d, so no turbosmooth available. I did'nt thik of starting with a cube, I will try that (c4d got a sphere deformer, maybe this will work). I'll try tonight, thx.
@rogue1 - Not exactly the same proportions, but something like this topology would work. I started with a 1/8 cylinder. then I made a part of one side flat as on the reference, made the curve . Then I just duplicated and mirrored the slice around.
Aperture blades work like this: Model one and radial array it. Make sure to tilt it slightly so they don't clip into each other. Animating them should be easy as well, just make sure the pivot point is in the right spot.
Why booleans? Just use really low res geometry and you can model it really fast. Also first you need to show us what you tried. That's like your ticket to get any help ;p