GI-ing with many real time point lights is fun and looks cool (UDK). A script for placing them automatically on the grid, and getting color from the near object would be awesome. I'm wondering why there isn't a similar solution for real time using. I mean in any engine,not just UDK. Setting the density could be the option…
Really top stuff here as usual, Really liking all the recent sci-fi stuff! Also that UE3 train yard is just awesome. I'm just trying something different to what I am used to and doing some more natural high poly sculpting. Thinking about making some sort of scene out of this but still aren't 100% sure yet what I want to do.
@JPomeisl : That looks awesome ! I love the design :) I'm still playing with Unreal Engine 4, learning Blueprint scripting with the character I did for the Comicon ;) The grappling hook was a pain in the ass to implement with my limited knowledge, and it still super buggy, but now it's doing something, which is good :D…
Awesome viking guy Mikezoo, his beard breaks it for me tho, doesn't look like it all originates from his chin, it sort of insinuates that his chin is the shape of the beard. Everything else looks great tho :thumbup: Nice coat work Marco Splash. I messed around with this jackass this evening, feels like I need to refresh my…
Never feel bad posting your art here on Polycount, this is a place to share and learn. You have a good start here but I would recommend looking at reference pictures and trying to mimic the effects in the stone. This looks like zbrush and I know there are some awesome stone sculpting tutorials out there. You can start off…
By the way: I overlooked this masterpiece on the last pages and it definitely didn't got enough praise here. So I just quote it because I can. (Guess it was featured in the recap, anyway) Awesome work and great time lapse! How long did it take you? I have to pick up blender. I tried it one time but the first steps seem so…
Awesome material definition Fewes! Doing a gun model myself at the moment, can't wait to get to the texturing stage :D Edit - After looking closely at it, do you have some normal map issues on the hard edges on your model? The edges kinda go black... I wonder if that's a texturing thing, cavity map maybe, or whether your…
I have not posted in a lonnng time, so here goes :P Working on a game idea during some down time, Ico meets Spelunky meets Risk of Rain. No idea how far it'll go, but it's pretty fun concepting away in max. My goal is to actually get some sort of prototype going in Construct 2 one of these days. As always, everyone has…
Fred2303 Whiplash came out really awesome GoSsS That's some good hardsurface sculpting Ignacio_G The two scenes came out real nice, I really like the lighting. This is my second quick sculpt of a disney character, I am trying to improve my speed. I learned a lot doing Lilo, she was a little tougher than lumiere. It was…
ACE work everyone! @ createdbyi : ACE! really nice quick sculpt. @ crazyfool : hahaha ALWAYS happy to see some new stuff from you. @ Stirls : I am not sure about the workflow but did you convert you fibermesh to geo before exporting it? Bit more on Catwoman...link here if you wanna>>>>>>>…