Hello, im kinda new to blender and this 3d art modeling stuff, lately ive been trying to create some highly detailed models and this is what i did. Btv, i hope im in not wrong forum section, since im using it first time. so its basicly a sheild. What im asking you guys is to tell me: 1. Is this any good? 2. How can i…
From what I understand, Ptex creates a texure for each face in the mesh. That's an insane amout of texture lookups per mesh. It makes sence for high poly Z-brush / Mudbox meshes to be textured this way. But ultimatly the low poly mesh has to have as few UV sets and unique textures as posible. http://ptex.us/overview.html…
> Please Help! I've got two problems that I really need help with, I can't seem to Google my way out. All my verticies are lined up the same on the X axis, yet when I mirror anything but Scrug's body, it just seems to choose a random point to base it of, whether I mirror them separately or select them all and mirror. I…
I love your designs! All the shapes and hard curves really appeal to me, along with the overall concept. But right now, your sculpt is lacking; the anatomy is all there, but your proportions are kind of whack. She looks very stiff and uncomfortable, and her arms are floating from her sides. Use some more ref to match it up…
Did some testing with this tool, mainly for the smooth normals option. So far I can see 2 major problems with PixaFlux when it comes to normals. First of all it is in only 8bit. I couldnt find any options to generate 16bit images out of pixaflux. This is an issue as it will cause banding/stepping.…
Lol... of course I picked the only WRONG one!! :) I'd have prolly figured it eventually... I was thinking blue=z=height so if I wanna invert the height must that one, but I see why thats stupid now. Maybe I must apologize here cos I think I didnt explain very well. No parts of my model are using the same UVW space, each…
Right, So, here's what I could muster. 1. Diffuse It's been my experience that semi-realistic texturing is heavily based on subtle texture variety. You have a good variation of minor details on the skin so far. I mean the array of cold and warm colored spots scattered across skin areas. However, I feel that it has a lot…
Step 1. Stop thinking too much. Save your file with a new name. Then come up with an idea, and just try it. There is nothing to lose. Okay, so here is the sign. Step 2. We need that corner to bend. So lets put an edge there and bend it. In Maya I use a tool called multi-cut. In blender, if you don't know what tool to use,…
I use it. It's plagued by some minor but hard-hitting problems, like a lack of triangle counter (so you have to triangulate every time you want to check your polycount) and it doesn't support mirroring of normal maps. Supposedly, these things will be fixed with the 2.5 release, which will also include a customisable UI,…
Some observation from my school of hard knocks. The overall UV mapping is good however based on the model the mapping of the torso is not symmetrical. The left side is not the same as the right. Although it is not always required to have apposing sides to be identical, if the model does not call for it, in this case you…