Hey hey! Have you guys finished all in time? I hope so, I'm a bit late into writing this post and still recovering from my hardcore all-in work this last Tuesday and Wednesday. You know, when you work for a goal and time is running out, you have to give all your best until the end (even if you don't sleep to accomplish…
Kotaku: I'll take a paper bag with a big pile of crap in it. GlassDoor: Wouldn't you like something else, like beer? Kotaku: No I'll take the crap thanks and hurry, I have a deadline and I need as much of this stuff as I can cram into some kind of an article. GlassDoor: Ok... here's your crap... Kotaku: WOA this isn't my…
You may also want to have a look at Anisotropic filtering. Nitrous seems to handle this rather well, never noticed any problems with it myself anyway. As for for the standard direct x driver, have a look at the following image, bottom left: http://tutorial-z.com/wp-content/uploads/2011/09/3.jpg You can access this menu…
Not getting feedback does not equal to that you should give up on anything. And also, no art piece is entitled to feedback, that is just silly. But since you are on a good way I think I could shime in some pointers. Firstly the bull. Overall balance is a bit off, with its back part being lower than the chest it feels more…
@teaandcigarettes,i remember playing this in college, a friend of mine moved in my place so we could both play it, aaaah the heroes days :) [ame=" https://www.youtube.com/watch?v=AzbzxyJo9RA"]Musical Comparison of Homm 4 Sea Theme with Sea Dogs 2/Pirates of the Carribean and 12 Kingdoms - YouTube[/ame]
Ugh, it's been a crazy week, but I finally got back to updating this. Checked off the list: - Get rid of crappy and badly scaled brick texture - Add on "gate booth" to the side - Fix small texture mapping errors - Create new "old brick" texture - Create brick wall prop (damaged and normal) to go with guard outpost - Create…