Yeah, I may have over-loaded a little in my words Per :) I don't fully agree that is is a black and white a psychopath still tho. He is very complex, and don't think he can be pinned down to one direction. There are other layers to him that show through where I started questioning that, but he is still full blown crazy. I…
There is alot here to parse through, I love the idea and concept of a futuristic F1 car that is really cool! I feel that your design is playing a bit safe, i feel you could push it a bit more. The wheels are very interesting, I'm curious to see how you will pull this off and make it feel and look real. I think your rear…
Hey Vlad, this tower environment is really coming together, got a few crits for ya that'll hopefully help it come together even betta :) - Use less black in your textures. Right now you're getting a lot of black in the scene overall, even though it's on top of a tower outside, where there's light coming from almost every…
Here is some of my 3D work. Starting from quarters 1 to present. This was a project in Principles of 3d modeling in which we had to create a chess set. Chess from another perspective. This was my Principles of 3D Modeling Final Here are all of the weapons that I made laid out onto the see through glass table. The theme was…
Butt_Sahib: Thank you for all of the input. I really like the way you have painted the nose, however some of the changes you have made make it not look like a troll from World of Warcraft. It feels much more like something from "Troll Hunter." I should have made a ref sheet before and this is my mistake so i have made one…
Finally!!! ok sir thanks for your answer, now I did a high poly but never bake it....still have it might still be usefull to soft the edges I guess, here are pics of the wireframe and the unwrap I don't want to sound disrespectful or ungrateful but I really want to finish this model (instead of going back to simpler models…
The modifier stack is dependent on what is below, even a minor change can upset things up the stack. This becomes doubly important if a higher modifier is based on selection, which happens if you had some faces selected and applied modifier. Like if you did a soft select and then applied a noise modifier it would only…
Awesome thanks for your comments guys. I have been bookmarked! Odium, yeah the bottom shots are from the ps2 those are years old, I will brand the images this weekend to make it more clear what you are looking at. Mop, all the work there is mine there are a few misc models that my friend did but 98% of the work in those…
I have
modified the UVs and materials to paint them better in Substance as Substance don’t
allow painting more than one material at the same time thing that can exaggerate
seams even more. Therefore, I had to put in the same material the arms and the
body as there is a very visible seems there, so if I can paint over the…
Edit: Misread your post, don't know about a normal map storing shadows, maybe having a look at the blue channel of the normal map? You can do it the other way around if thats any help; You can store AO in a normal map, Crytek's Polybump application can do this, if im not mistaken. "Horizon data (5): If you calculated a…