Any additional crits before I put a fork in this baby? I know its not the most exciting prop but I need the texturing and high to low poly practice. 1612 Tri's 1024x maps
Hi there, I'm working on a head model, and I getting close to adding hair. I don't have any fancy plugins, I wanted to ask you guys for tips or tutorials you may be aware of to make decent hair, thanks. So far I saw this one, which is useful:…
I wanted to reply to this yesterday, but couldn't because of some goofiness with my phone. Upon close inspection of your AO Settings in ZBrush, they don't look right to me, and that may be why you had a bad render in the first place. Try bumping up your rays to at least 600, and your Angle to 150 ~ 160. That may help you…
Well, that guy just did Lens Blur with the Z-depth pass in After Effects, if I remember right. It's pretty much the same as Photoshop's Lens Blur, except you can (obviously) animate the parameters for focus point and blur amount, so you can make some great looking stuff. That tutorial he did on the compositing process was…
Thanks guys (16bit and n88tr for the help. Knak47, I was going for the goggles look as he is suppose to be some kind of engineer. I'm going to shrink the torso, although I thought I was pretty happy with the proportions. It goes to show, it's nice to have second opinions. Thanks for pointing out to me.
Quick update of my two little courier guys. Textures and materials done - just need to resize and balance in-game. Lowpoly and LODs for both versions all finished and ready to go. This image has been resized. Click this bar to view the full image. The original image is sized 1695x682. This image has been resized. Click…
Gannon, I had a similar inquiry. Check this out (a very detailed response from imyj!) http://www.polycount.com/forum/showpost.php?p=1662123&postcount=13
I meant... are you using the same FBX version in both UE4 and Softimage? Seams in viewport vs. render, this is a common issue. The viewport shader has to be designed properly to avoid this, but most are not. You should try using Handplane. Bake a 16bit object-space normal map, and use Handplane to convert it to an 8bit…
Yeah this is called banding and unfortunately there's no easy solution. Even 32bit images can appear banded on an 8bit screen. If you're already saving in a 16bpc format and still seeing it, your only solution is to dither it, you can do so in Photoshop. Edit: That said. On my mobile your banding issue looks fairly minor.