For me, modeling is pretty much the most boring part of the whole thing. That's usually why I suck at detailing things as well as I should. For me it's more about actually making a living breathing environment in the art-style that interests me at the particular moment. Which my workflow also reflects when making a new…
I think the overall layout of the site is good. It's easy to get to everything. I didn't have any questions about your work when I was done looking through it. I see a few minor design issues though. One is the spacing around your name with the borders of that header box seam a bit sloppy. You might want to make your name…
An update long overdue :) So I've been iterating back and forth the final layout. The biggest challenge has been to create a sense of confined space, yet with a vast and open surrounding. So this is kind of a terrace mix with a courtyard. I added stairs to give break up the dominant vertical lines, which probably needs bit…
It's a bit straight and plain, boring in some places even. Take the wheel layout for example: the offset for the front and rear wheels is identical, and their sizes are identical as well. Why not make the front ones smaller and make the rear ones wider and bigger? Most lines in your body are pretty straight: the lower side…
Ancient temple scenes are hot stuff. ;) Good progress so far, you've got the general layout set up. Here are my crits: - Your sculpts and textures are too clean and perfect. Look back at how rough and chunky the surfaces are on your concept -- there's a lot of irregularity there. Cut into your silhouettes more, make them…
just wondering; why do people like to see flats in portfolios so much? I always thought it was just about if the end result looked good or even great, and bogging down artwork with technical details or bombarding with images just sort of seemed excessive to me. A simple state of the tex sizes uses is what I'd use, that way…
Hey Ged, nice to see you have a new portfolio up. I think you have come a long way since last years dominance war when I first found you here on polycount. Personally, I like the year to year setup you have right now, mainly for my own purposes of seeing you grow as an artist. However, I am not sure if it will work to your…
Wow... you seriously took this to a "whole... notha'... LEVEL!". I'll have ti agree with bounch on how you handled the uv layout. On one hand I understand that you wanted to get everything on one map, and hopefully keep the resolution consistent between the pieces, but then if you did that... why is there still so much…
you mask the eyeballs lucus when you have your model in max take and break teh uvs up in chunks, these chunks will be your quick select sets i zbrush, the way you make this work is take and place one chunk in the normal uv area (inside the lil box) take the next chunk and move it over outside the box to the left, place the…
Yes don't UV more than you have to, so if you can cut the mesh in half and cut up some UVs, then mirror it back and do a final UV layout, you'll save time. Same with any array "do we agree that my lowpoly shading must be flat ? I mean, I don't have to turn on the smooth shading since this smooth effect will come from the…