My main concern is your use of color in your scenes, even though you have some color in the textures they don't pop. The lighting doesn't have that nice color opposite contrast you can find in certain scenes that really guides your eyes to the focal point of the scene. If we take a look at your shady dealings scene, you…
I'm not an expert by any means, but it seems to me they're just too generic. Modular pieces can still have detail. Technically, I see a couple spots where the UVs are off and causing unfortunate stretching. Artistically, you're lacking a unified theme between all the rocks (The Witcher 2 reference you're showing is missing…
As far as something to create that "dazzles", are there any kind of general things that is recommended (besides characters, I haven't tried them yet and I do not have time to get that detailed right now). I was considering doing a car (sports or race like indy/f1 or ferrarri/lotus) or am I barking up the wrong tree? Thanks…
Guys, thanks for your awesome advice - Der, its great to hear from someone who is already undergoing Animation Mentor. Ive followed it up and talked to a bunch of relevent lectures and sent off a few emails and they all seem to agree that Animation Mentor is a good, though somewhat life consuming, study option. ONE piece…
Heya Oxblood, Perhaps the concept has minimal detail to allow you to be creative? If they are asking to see your sculpting skills it'd be a shame not to show that! I would use the concept a rough guide and try and fill in between the lines with your own personality. If they wanted someone to exactly recreate the asset they…
I'm 32 married, have a kid and in a pretty stable job, I'd still take a calculated risk but not blindly. I'd be thinking of back up plans and what-if the whole way. Living with someone else might afford you more chances to take on some riskier jobs. If one loses their job you both might be able to float along on the others…
When I first started getting into zbrush about a year and a half ago, I signed up for a subscription at zbrushworkshops.com. It really helped with getting a basis of anatomy right from the start, and was motivational to be able to see improvements week by week. Starting something as massive as character creation without…
I think it's useful to see other people working --especially when you're insecure-- so you can have those moments like "oh, so this is how you got that image done? I can paint this objectively?" But in terms of experience you get almost nothing, you're just watching someone else work. The only time I noticed getting more…
I like where Crysis is going with their world tools. They have a strong foundation of assets and features for artists to use and build a consistent world off of. You're no longer modeling individual trees, rocks, and cliffs out of BSP brushes. You lay down forests, underbrush, caves, and errosion. Instead of spending hours…
It's funny how things are in my office. I work as a designer in an iAdvertising agency, and it's laid back like most creative workplaces are. I hear people make off-color jokes all the time, even though I'd say 40% of the company is female. I'm totally okay with that, nothing like questioning your co-worker's sexuality…