Hey Fogbrain. I'am the artist responsible for this game here -> http://store.steampowered.com/app/251170/ We use our own game engine (9gears) inside the studio, but the asset creation pipeline won't change much. One of our levels its a hotel. The idea of the game is to use "randomization" as much as possible, including the…
Hello there! New question :) Pudge weapon requirements say texture should be 128H x 256W. How do I make a rectangular UV's in Maya? All I only found information about making it in Max, I could not find anything specific about the Maya. Thank you!
Man, this is so awesome, just a few days ago I saw a couple of 'stock' monitors which went for 250+ bucks, makes me wonder how ASUS is able to keep things reasonable prices while still throwing in some awesome stuff.
My apologies for the massive, massive delay between posts, but it should hopefully be worth it as Ive worked on this project solid as crunch time approached for the end of uni. So a completed the low poly mesh was completed within 3DS Max. The mesh has 4 material IDs that correspond to head, body, hair and outline. The…
Well my camera sucks so i wont be doing a video just yet but i still have something for you. If anyone has a specific question let me know. Some points -with photoshop running at full brightness my battery lasted 5-6 hours -some settings and drivers are anoying to say the least ill redirect you here for hints on that (no…
it isn't about how much time you put in to learn, it is about the effort you put in to learn during those hours = conscious learning. Age doesn't matter as much as how good you are and your willingness to learn. The question is.... Do you WANT it? Not if you CAN do it. Anyone can do it if they really want it. Nothing is…
@ CraigSnedeker : Thanks a lot man :) I just finished the radio tower, here is a little turntable. When you go through the blue light, you unlock the nearby races. The tower is 16k tris and use a 1024² texture. There is also a LOD of 560tris using a 256² map.
If you want to protect an important part of your custom skin, you can use a durability mask in the alpha channel of your custom map to do so. We will likely add several wear intensities to the game for each skin, like light wear and heavy wear. Check out the material reference on the wiki to see how to set up a durability…
It doesn't straight up, but you can bake out convexity/concavity/both pretty easily. In the shader tree... Add Layer > Processing > Occlusion Set Type to Concavity/Convexity/Concavity & Convexity (this last one is effectively a curvature map) Set Occlusion Rays to 256 or so. Bake whatever output you've set it to (Driver A…
Like Funky Bunnies, think of UV coordinates as a percentage, so if you have a material with a 512*1024px map 0.5U will be 256px horizontally, whereas 0.5V with be 512px vertically. Hopefully this image I made helps explain.