I think the main point of existence for game journalism is reviewing especially in video format. But sadly enough mags these days give a lot of games scores that seem a bit out of nowhere. Yeah for game devs a bad review score might be awful, then again it's consumer advice and if your game got serious problems, is not up…
Texture flats. Didn't include the smaller utility textures and one I'm still working that has grunge in the red channel and a color mask in the blue. Trying to figure out what to slide in the other channels. Probably decals. Didn't do a good job of planning and now towards the end it's getting kind of messy. Something to…
Ok some basic points about the website/layout of things 1. Put your full name at the top and your title 2. If you're selling yourself as an environment artist make sure the first thing people see when they come to your portfolio is environment art, right now that bird is front and center and that's going to throw off…
Sorry to necro a thread but since i almost spend the week reading and asking question about tessellation and real time rendering and i am going to give you my unbiased point of view. First let me mention that i am working in the industry for the past 17 years and i spent 7 teaching 3D&2D game design in various school here…
Ah yes looking good so far! Some stuff I've learned in my 7 years of creating digital 3D Cars: First, find real pictures of the car. If you search long enough, you can find perfect front, back and side pictures of almost any car. Only use blueprints as a guide because they are way more inaccurate then a picture ;) Take a…
7 march -- got textures done using fibermesh and got the main volume layer blocked in. Slow going with lots of experimentation as this is my first time attempting high quality hair. I watched through Adam Skutts hair tutorial using xGen but... xGen is fucking complicated and seeing the end result I realized I can get as…
So i have been working on the initial sketches for the thumbnails, these are VERY ROUGH, but might be interesting to look at. Will be doing the cleanup on these today. As some ideas that i have for these: 1. Jumping out from an abyssal voyage, to grab on to some fish that will have just a little bit of view space. 2. Here…
Why do you have to choose? Pick both! Just focus a little bit more on one than another. If you will go freelance route, this will make you stand out I believe. I am professional animator who is switching to an environment art. Art is WAY harder than doing animation for me. I can only speak for myself, but learning…
@Barbarian Sorry if you took my drinking comment too literally, it was a more tongue in cheek blown out of proportion joke. But I have to agree with PixelMasher on this one. As a young 25 year old male I dont want to be lounging back looking at some stupid animals all day in a quite town. I love the hustle and bustle of…
Yeah, go with 8 if you're making a superhero. I think the current height is fine though depending on what you're doing. 7 heads would probably be an ideal person, around 6 (this guy seems to be about 6 or 6 1/2) would be about normal maybe a little short. Nothing wrong with that. The arms are definitely long. if you cut…