samsung series 7 slate, now mode modelng meh zbrush is fine and photoshop texture work is fine as well the thing is onscreen keyboard but.... you can use this for that 256 levels of pressure and its plenty powerful enough (model by neox)
Here's an update: I finished the modeling of my wooden pieces an exported them into UDK. Here's the quick preview setup. As I intended I'm using my unique diffuse/normal/spec set (1024*512) for all those pieces with an overlaying AO+edger (256²) to break up the noisy look. There is one Master material with a material…
Damn, this is awesome Vahl. Very generous of you to share like this. No chance you could share the name of the tool your using to get convexity data faster than tension? for anyone who is interested I have a little helper script which makes the diffuse label material and puts it in the material editor. saves a few minutes…
Thanks everyone! All this positive feedback truly melts my heart. Let me address what I deem to be the 2 main questions: Q : Is this part of something bigger? A : Probably not. My projects are usually just a proof of concept of some particular idea I've had. In this case, that idea is a specific approach to modularity. I…
Thanks guys! serriffe - its a mix of 2 tileable 512*diffuse/normals and 1 512 overlay for all the dripping details. I will scale the tieables down to 256 at some point! Here are some updates, I have strayed even further from the original concept - adding an elevator for a king / nobles to escape through if they need to. As…
How big is this landscape? What is the size in vertices you entered when you made it? 18 mil verts is like 4096x4096? Because that is way way too big. There is a setting for landscape lighting quality, but unless you changed that it probably already is on lowest quality. In properties, Landscape Lighting or something it is…
Hey Fogbrain. I'am the artist responsible for this game here -> http://store.steampowered.com/app/251170/ We use our own game engine (9gears) inside the studio, but the asset creation pipeline won't change much. One of our levels its a hotel. The idea of the game is to use "randomization" as much as possible, including the…
Hello there! New question :) Pudge weapon requirements say texture should be 128H x 256W. How do I make a rectangular UV's in Maya? All I only found information about making it in Max, I could not find anything specific about the Maya. Thank you!
Man, this is so awesome, just a few days ago I saw a couple of 'stock' monitors which went for 250+ bucks, makes me wonder how ASUS is able to keep things reasonable prices while still throwing in some awesome stuff.