Hello people, Together with a small team i am busy with making a tf2 fan-made update (like the famous "Guard Dog" update) in our update we are going to put a new gametype, new maps (with the new gametype on them) and new hats, if we get more idea's we can make the update larger, im freddy and im the one that orginises this…
MP9 | Electric Playing Field Spray Paint Version Link to Anodized Airbrush Version: http://polycount.com/discussion/171300/pc-csgo-mp9-electric-playing-field-wip?new=1 Link to workshop page: http://steamcommunity.com/sharedfiles/filedetails/?id=693065740&result=1 Link to Steam Profile: http://steamcommunity.com/id/225544…
Hey guys, just wanted to do a quick plug of the latest and final edition of my Material Manager tool for Maya. Any feedback is welcomed, and I'll keep an eye on this thread for bug reports. Thanks! Material Manager 5.0.0 The Material Manager is an all-in-one interface for quickly interacting with scene materials. Quickly…
Welcome to PC! So just a few notes... The Prometheus environment needs some work. Firstly, I would take a look at these guys!! http://www.benprocter.com/prometheus/ http://vyle-art.com/portfolio/prometheus/ Really dial in this visual style, because there is nothing in your environment that really screams PROMETHEUS to me.…
Hey man, it looks like you're off to a good start, it's very important to try and really think through your character before you jump in and start making him. A couple of pointers: I agree with you that the concept you've come up with is a bit too like that nathan payne character, I'd try and come up with something more…
Lots of good work there. I would put your work more front and center right away on your site, as opposed to having it in separate sections. I should be able to see work immediately. I've always like this layout: http://stevenskidmore.com/ or this http://www.grimmsorg.com/ Or if you want to just have individual pieces, go…
@carlobarley: Yer of course I will give you a brief run down now but when I have finished with the project I will do a proper right up cause there are a lot of tips tricks and hints that I want to share with everyone, plus a few people have been asking for a break down. I Baked an AO and Normal from the high poly in max as…
Looking good so far, but you could push the composition a lot more and have a stronger focus point. The sky is super high in contrast where the landscape isn't. Try to have a better balance. Use the most contrast and saturation where you want the viewer to look at, for example the car. Right now the sky screams for…
I'm a huge fan of the GTA games too, and I think you've got some great looking stuff here. However, one thing that I'm noticing is that there seems to be some contradictions in the 'era' in which your scene is set, not a major issue but a bit of authenticity would probably help a bit, Vice City didn't go for ultra realism…
The light coming from the glass is too bright, it's like the glass is what's illuminating the scene, not the full moon above. This is made more obvious by the dark night sky you have poking through. Unfortunately, I'm not sure how to fix this. Perhaps research how we see in low light conditions. Look for lighting to be…