yeah, I think I was just so frustrated at the time I think I went out on a search for help kinda knowing that it was my crappy topology and looking for help mostly on that end of things. The normals were generated in xN via lowpoly cage out of topogun/maya and highpoly meshes out of zbrush. This actually helped me a bit, I…
Brilliant stuff, theres a great deal of evidence here to suggest you will have a fantastic career if you can find people capable enough to recognize the true quality of your later works like the old house and man in the jar scene. Its clear you made the effort all the way through on the house, you spent your polys in a…
Hi everyone, I hope you're having a great day so far. :) I'll start off by saying that I'm kind of new to this field but it has been giving me great satisfactions! It has been a couple of weeks that I have been trying out Blender 2.93 mainly for modeling and sims and I've got to say that I love it, it's UX is fun and…
I dunno, but like AIRBORN sed, if you are baking then a dedicated app is the way to go. Like you I dont like baking decimated models if I dont have to. Im using Blender, Substance and zBrush. Character models can be up to 16 mil in zB. Im on a lowly laptop, so if my rig starts to chug I break up the model using…
Hi Andrew nice start in the blockout! Here is my take on your questions, based on my experience working in a studio. 1. No, but a modular approach in most cases will save you a lot of time. Even for organic models like trees it's way faster to model a couple of branches and trunk variations and make a kit rather than…
Wooo, that is some sexy wood scluptin! This scene is already pretty sweet, but I have a few nitpicks that may help you.. * I'd say you could have used some more value variation, like making the bits that stick out a bit lighter due to weather/just being worn down. * Some of your objects are very monochromatic (stone, wood)…
Do both. Be good enough at general tasks to not be so specialized that you can only do one thing, but do one thing well enough that you're known for it and stand out. It's really hard to get a job as a jack of all trades if you don't stand out, usually you'll be up against someone who is more specialized and probably…
I don't know, grayscale background monochrome mode curvature bakes from xNormal seemed to work as intended for me. Default xNormal curvature settings are completely unfit, yes, but it's easy to get the look recommended by the DDO wiki and once it's there, the map works alright in the dynamask editor. Combining…
Hmm... That was egotistical. No offense man... but if you don't see better quality in industry work you need to open your eyes or get out on the internet a bit more. Here are some of the 3d portfolio's I pulled out of my bookmarks that have some strong 2d work as well. http://www.shermancg.com/index.html…
Chris is pretty much spot on. your texture overlays are far too abrassive, and the end result doesnt look anything like a real material. space marines are metal and right now it looks like paper with a leather picture. Also, if the idea is to have a paint hand-print on top of the metal you should approach the material and…