Oddly enough I never said I was defending "over the top rust and grime," I'm not entirely sure where you picked that up. Rather, I'm saying that there are plenty of situations where a realistic level of grime is more that you apparently believe in. Low humidity is a preserver for biological things far more than anything…
I've played since closed beta. make sure you get plugged into a good group of friends, I would have quit long ago if I wasn't playing with people I know. Its a great game but it falls down on some levels, but manages to make up for it on others. The Short: I like it, its fun, my wife and friends play. I've played long…
🔥 3D artists, schools, and studios worldwide - the Marmoset Toolbag sale is here! Get 20% OFF on all perpetual and subscription license tiers (including Studio and Academic) of Toolbag 4. Buy today and unlock Toolbag’s all-in-one features: Interactive texture baking, complete with skew and offset painting tools Real-time…
Heyo, this is what I've been working on most recently at work, I'd love some crit it's textured in Substance Designer so as soon as the new nodes get implemented in Unity the camo/colours/decals will be changeable in editor/at runtime
..so grimace like Max Payne! I've got the leather, the Hawaiian shirt and a couple of 9 mil's - I might give it a go. [ame] http://www.youtube.com/watch?v=ABps2aoiqug[/ame] http://remedygames.com/20
Game Industry Mentor has posted Episode 20. Breaking into and working in Q.A. "This episode we dive into the world of a QA annalist, or sometimes referred to as "testers". This has been one of the most requested topics. We cover a bunch of great information! Our guests this episode are Drew McGee - QA annalist, and Jordan…
Hi everyone! I'm 3D Artist, and I like to make off work projects. So I would share with you my latest project. ER-27 Sci-Fi Weapon. Inspired by concept art by Pavel Proskurin (link on artstation) Any feedback is apreciated. More renders: https://www.artstation.com/artwork/ArWEyX