Unfortunately, no. One thing to add about the precious metals. I read a story once where an elderly man who survived through WWII in Poland was reminiscing about taking jewelry, watches, and other valuables to a farm and leaving with some very expensive vegetables. Worth is subjective.
Looks a good start, vegetations no complain except for that one tree.. Doesn't look right ... Also , are you trying for the tropical scene ? [FYI, I'm also doing a map as I too got inspired by this Frycry 3 game... http://www.polycount.com/forum/showthread.php?t=118591 ]
looks like a great start, the concepts have so much life! early blockout is looking pretty good, although a bit bare between the island and the canyon walls (but judging from the concept that's going to get filled in with some nice vegetation). is your team using unity for this?
Thank you very much guys. I really appreciate your comments. For reason of lack of time, I will change a little my direction and make a small diorama still using UE4. My next step is to finish a few props, and make some rocks and vegetation :)
This thread is full of awesomeness! I love those weapons and they feel like they could exist in real-life. The immersion is real! Can´t wait to test the game out. I would like to know what kind of workflow did you use EMcKown for those vegetations.
the green coloring on the ground looks weird , it seems someone just dropped green paint on it, no indicative of moss or any vegetation, just...green ! also could have a tad more color variation and a tad more saturated wood etc , but still looks good , good job !
@gnoop did you export tree from speedtree, and adjust the normal in blender? I ask the author of <<Between Tech and Art: The Vegetation of Horizon Zero Dawn>>, they generate a smooth mesh from the tree use the maya particles, and transfer the mesh normal to tree vertex. I want use blender to do it. Did you have some…
OK final update for today....tomorrow i'll make few more tweaks, then i'll move to the other assets (creating placeholders for other temple buildings, ground and some vegetation placement), and then when all models are at this level, i'll then go over all of them and finish the textures off....
I never even thought to add some pure whites or blacks to get punch up the spec contrasts, I always thought 0's and 255's were a no no. I'll definately have to give it a try with the next vegetation I make, thanks a bunch Spangles! :D
Really looking great :) Vegetation could use more color variation (turning to more brown in the sun) and maybe even a few wildflowers here and there, but really I cannot make any suggestions that aren't super obvious. Have you considered putting a small well near the house?