ralusek: Good eye! I have yet to work out the armpits and the rest of the tentacle arms and I am working on the back more. OrganizedChaos: My original idea was that the Willendorf statue was not a fertility idol but a ward for a monster. With that, I wanted the monster to look a lot like the original statue and not stray…
Vegeta Polycount link: https://polycount.com/discussion/222970/vegeta-3d-character#latest Saiyan prince Vegeta work in progress. Based off concept art fromAstor Alexander: https://x.com/AstorAlexander/status/1240364119712075776?t=PQ5OQkJRxsIjQAbxPWg4ew&s=19
I think the site looks good overall, easy navigation and fast loadtime. I dont really like however how the pics open up in new window. i prefer a popup or that they staty on the site. (matter of personal taste i guess) another thing im curious about is that in your resume you state that u will soon graduate with a digital…
@Fabi_G thanks for pointing that out ! Thanks for taking the time to do a paintover, really helps :) I noticed it while searching for refs too, but did a bit forget about it while modeling my placeholder meshes ! Still need to work out a couple of adjustments, especially the 2 pillars next to the statue, since I'd like to…
Similar to what Mr. Significant said, the amount of detail doesn't look very consistent. For example, the statues look really great modeling/texturewise, but when you look at the hole in the dome it looks very jagged and doesn't seem to have been given the same amount of love. The first thing I noticed in the picture was…
Hey all... ill try to dig up some old screens and stuff from the old days... should be funny. The statue is only showing the selfilluminated colormap yes, no normalmap or lighting there. I'll see if i can dig up a decent screenshot... the only one i have is from when the engine still used stencil shadows and things…
so I'm in my level design class, and I'm making this Aztec style statue that the player can be launched out of a la jump pad in udk. This is that statue minus details after me and my idiot friends start joking around and being stupid this is what became of it. I will have you know that every inch of bert's likeness was…
Yep, i think the biggest problem right now is lack of clarity on material choice. If this is a statue you need to think what would a statue be made from? the likely candidates are metal or rock. In both cases i'd suggest hardening the edges up a bit and getting some nice strong definition in there. in the case of metal,…
Hello, it turns out Sphere Two will be doing the hoovering.. I misunderstood the task and thought that the status effect didn't necessarily have to be a result of the impact. It says "shield, buff" - those two words confused me how an attacking impact would generate a shield or a buff to the receiver, so I went with a…
here a new update * fixed intersection test bug (bounds where not using the right epsilon, thanks to LeanderCorp ) * added progress bar as background of the status bar (many asked for it :D ) * status bar now shows more datas* after what solution the better one was found * the time when the last solution was found (total…