thanks guys. i've just about got his skull done. i'll post a look tomorrow. if anybody's got any ideas on how they might approach texturing a beast whose pretty much in need of a realtime sss solution. let 'em fly .
Hey man, i got the chance to download this and see the shader in action and i must say it's really cool :) the glow effect on the model looks really cool. and the SSS on the face looks fine as well :) Hope to see some more shaders from you.
Hey dude, it's the 'WaxPreview SSS' feature that can be enabled under Render in the zbrush main menu.. You need to have 'Shadows' enabled by default for it to work. It only works with the Basic Materials. Check it out here -- http://docs.pixologic.com/reference-guide/render/preview-wax/
i just make a test with different material id and it's works but i don't want to use multi/sub material because that doesn't work quite well with SSS. So i need to find an other solution that's why i tested the composite map solution.
Actually with leaves i've found that it can look better to just turn culling off, leaves will get a good amount of SSS and have light the bounces around in them, so harsh lighting dosent look as good as you would think, atleast in our engine.
yeah, i thought this would be some sort of realtime SSS, rorshach. Wow, i thought you picked up some modelleres from somewher for this game. Guess its time that i get into the industry instead of studing to learn all the stuff, like "by the way"
Thanks! @Soldier63 The most important thing is to find some good base textures. Then I set up some really basic PBR shaders for most of the materials and SSS shaders for the blanket, lamp shade, and the flowers. Here's some breakdowns, hope you'll enjoy them!
Thx everyone! still plodding along, we changed our release date, so i have a bit more time to finish more stuff up! hmm interesting bal. might be a cool FX SSS gif. Bathoryn turns up at Hagathas Cottage!
Awesome model ! Maybe some SSS on the ears and skin would have been cool ! I also find his skin is maybe a little too uniform, a little color variation in the diffuse and roughness could have been nice. Those UVs tho wow
Here is another update ^^ I am almost there! Just have to finish my texture maps, and figure out how to set up a skin shader. I don't know much about SSS, but hopefully I can make something convincing. Critique is very welcome!!