Not when it has gradients rather than flat values it isn't (for an id map) those make it pretty useless as a selection/mask. And mip-maps would only come into account if the colour id is being used in-engine as a mask. I can't help with substance designer but I'd suggesting looking at their documentation and playing with…
I should be clear. I don't know if I have to buy it again to activate it on other hardware, but I don't like having to contact someone to reactivate something. Right now the demo gives you a unique hardware ID at startup, you have to email that ID to the guy after you purchase it and then he emails you a key to use. I'm…
This might not be the cause but, under the hood Speed Tree makes a check to see if the Speed Tree that you are importing has more than four Material ID's. If your Speed Tree does have more then four Material ID's then the Speed Tree import code will automatically reduce that number to be under four. However it seams that…
I mentioned it in the fourth post on the first page. It's a massive time saver for my workflow. For simple objects you usually don't need to collapse the modifier anyway. There are ways around it though. For example you can assign a separate material ID to all the chamfers, collapse the modifier, make your edits, select…
I dont know, unless you're under the age of 18, most people have even a photo id so that they can buy cigarettes, booze get in to strip clubs etc, i think the % of people in this country who do not have a DL, or an ID of any sort on them at all times is very very VERY small. And if any of you whackos on here do not carry…
I'm looking for .... in France http://www.autodesk.fr/adsk/servlet/home?siteID=458335&id=470762 I go to the "service assistance" and there's nothing like DVD training ! Here - http://usa.autodesk.com/adsk/servlet/home?siteID=123112&id=129446 You go into service/product training/autodesk3ds max/selfpacedtraining/training…
Hey, looks pretty good: One of the tools listed is 'Gigapixel AI' so I don't know how much of this is actually your work. I see you intend to add breakdown/process shots, so that's good. I recommend doing an image showing it tiled. Lots of photogrammetry based materials look amazing until they start repeating. You've also…
Kinda wish I could vote for two, but I second what was said here. In addition to this Id really love strict budgets, what made these comps fun to me is seeing how far people could push themselves within practical limits.
I've seen demos/videos of people using DDO and when they load a material ID a button pops up right beside it, and it says "links." This is showing up when I load my material ID, and as a result I have no idea how to link particular IDs to particular materials. What ends up happening now is my entire UV Map is filled with…
So I have a $600-800 budget to try and get a good gaming rig, and im not the best at hardware so no building from scratch, even though its the best possible solution. Id prefer buying a decent desktop maybe 2.5-3.0ghz, few gb of ram, and switching out the graphics card to something that could easily run the majority of the…