poster above doesnt know how to give feedback, was unnecessarily harsh and had no constructive criticisms so ignore them, I'm not a hard surface artist but i will do my best to advise on what i can. First of all, your work is really solid so far and shows a lot of potential. You're getting some great results and I can see…
Time continues to pass, grey hairs continue to become more prominent. How long has it been? How many memories have I forgotten? My eyes tire of this old room; yellow ceiling tiles, ripped and stained padded walls, a floor unswept for years. A plate of food sitting in front of the door slot; uninviting, cold. The light of…
To me thats such nonsense, games have been dumbed down since years, it's not that kids couldn't learn how to master a game and feel rewarded for it. It's gamedevs thinking their players are dumb and everything needs to be chewed for them until there is no achievement in playing games anymore. When i was a kid in games we…
I started doing game art because I thought it would be something I would enjoy doing irrelevant as to whether or not I was good at it. (Prior to game art I was attempting to get a degree in science and realized I only enjoyed science because I was so good at it in high school and growing up.) I continue to do it because I…
I'm pretty new and limited in terms of my modelling knowledge, having never stepped beyond vehicle modelling for simulators, so perhaps my feedback won't be super relevant to what you are looking to acheive, but I'll try and offer some feedback anyway. First issue I see it a lack of continuity between panels in the first…
Yes it still is entirely data-oriented and it is what made me really love the engine. Iteration time with the engine is super fast. Most things are entirely controlled via JSON text files (levels, unit, all shader nodes etc etc). So you can change just about anything in those text files and then press F5 and everything…
Thanks for looking at the post, Macattackk. I modeled the horse from a Mustang image. The head is pretty darn close to the proportions of a mustang. I'll definitely, do a second pass at the wrinkles on the sack. The wrinkly flesh you were mentioning are not wrinkled flesh. It was supposed to be scars from old battles.…
DMC4 -WAS- too easy, if you compare it to any of the past ones. (Not including the second--as far as I'm concerned, that one doesn't exist.) What I love about Bayonetta, as I've heard mentioned elsewhere, is that it's more about rewarding what you do WELL then punishing you for where you're struggling. You can manage to…
[ QUOTE ] jesus christ up a tree, talk about an overreaction honestly, i sometime swear some users of this board sit there positively WILLING new users to enter with the slightest hint of misjudged attitude, so they can enter post after post of increasingly aggressive retorts while sitting comfortably on the moral high…
Hey fellow polycounters, I'm once again looking for some constructive criticism from this excellent community. This time it is for my first freelance works. I did most of these works very cheaply as I'm still fresh to freelance work. Every single person I have worked with so far has been exceptionally happy with my…