Why such a high tri count and low rez texture? and by 4x do you mean normal, spec ,diffuse, emissions? I wouldn't list it like that, just a 1024 and 256.
Budgets will always be there, and i'm agree with you, they matter a lot. But just wanted to say that with the hardware we have (not all ppl) we have better and better budgets to get nicer things. We should not be always with the same budgets (1500-3000 polygons and 1024 textures). That's all. To know how work the SSS…
Hello there! So I made this prop for fun/practice and I would love some feedback on it. It is weighing in at 958 polys and the usual diffuse, spec, and normal. I'm also trying to speed up my work speed, so is two days(in free time) a normal amount of time to spend on it? Pics! Wire! Thanks for looking!
i tend to buy my parts from either: www.scan.co.uk or www.overclockers.co.uk depending which is cheaper at the time. in fact, regardless of which is cheaper for the rest of the stuff, order the SSD and ram from here, RIGHT NOW. http://www.scan.co.uk/shops/sitepage.aspx?SSPID=986
While I don't think you need the help, you might find this PDF on the geometry in gothic architecture interesting: http://faculty.scf.edu/condorj/256/presentations/Gothic%20Constructions.pdf One of my favourite things to look through, if I have any excuse to.
Absolutely not true. On both accounts. First the owners and the employees are the same. Secondly, I give you Mondragon started in.. 1956. Who expanded significantly. http://en.wikipedia.org/wiki/Mondragon_Corporation (Sorry OT, I just hate the misinformation that is spread about co-ops.
I priced out the Surface 3 and it was like $1500 total. The Cintiq was $1850 total. Including tax on both. The $350 different to have a matte screen, hotkeys, and an additional 1792 pressure levels from the Surface 3 256 levels is worth it in my book.
For a model like that you could easily get away with a 512, if you UV'd it efficiently. Depending on camera distance I would even consider a 256, but that may be pushing it a little :D
not positive but i think if you up the samples(default is 256, try 512) in the ... option box beside the word ambient occlusion, that should help, granted it will take near twice as long.
Made with DT Tutorial: Trying to understand some of 3dmax modifiers and learn quixel ddo: Made with DT Tutorial (2200 poly, 3956 tri.): Some renders (v-ray practise):