Hey thanks for the comment, Yeah I thought about that to, But I am currently working on a scene and I am trying to do it modular, and some one recommend using a blend shader, http://www.polycount.com/forum/showthread.php?t=95121&highlight=bridge.
It would be easier if you made a tiling brick texture instead. Some ideas here http://wiki.polycount.net/EnvironmentSculpting After you have a map that tiles, you can apply it to a lowpoly box, and model extrusions on it to match the texture, tweaking the UVs to reduce smearing on the sides of the extruded bricks. For…
Err, tough? http://www.polycount.com/forum/showpost.php?p=951811&postcount=1 Specifically: General Discussion is for discussion of anything art/game-related - not for rampant posting of gag vids or lolcats. This isn't 4Chan/Tumblr. This is Polycount. This is why there's the Youtube (and similar) thread(s). It's a forum…
I found out how to force AA and vsync http://forums.gametrailers.com/thread/borderlands--how-to-enable-vsy/951434?page=1 I couldn't push the game much further on a 9800GT but it was nice to have more options.