Thank you Brett! I began the Process with a sphere at a DynaMesh Resolution of 32, I can see now my Base Mesh could of been more accurate. This is my Base Mesh before Sculpting Anatomy & Muscles.
5820k MSI x99 sli plus 32 GB ram 980ti 1 1TB SSD + 1 2TB HDD At least that would be close to my dream setup. That build you linked seems like a bit of a waste.
Reference Images: The 3d turnaround comes from this youtube video, which shows a 'Making of' certain parts of the Turbine: https://www.youtube.com/watch?v=YVVMpk2Cjyo&t=0s&index=32&list=WL Here are my blockouts:
16gb should be fine for most things, if you regularly work on 4K or bigger textures, maybe go with 32. Also yeah, a SSD for a scratch disk will help a lot, even a cheap small one like 64gb or something.
Uhhh that is a difficult one, and Jeff, the guy who wrote it and whom I would normally ask is currently on vacation. I want to say it has something to do with 32-bit floating point hdr textures, but that may not be right.
The quality loss is mostly due to the conversion of magnitude component(alpha channel) from 32/16-bit to 8-bit. I decided to give Mudbox a try but I'm pretty sleepy right now :) I'll try it tomorrow.
- Max 2009 - Yup, still crashes - Did a reset, made a primitive, still crashes - Running on 32 Guess it's time to re-install then I guess. Urgh, need to scrape all those plugins back together again.
sweet! I won't mind paying 10 bucks to a polycounter for such a useful tool! Which versions of max do you support? I currently use 2010 32 bit. edit: ah sjnaps, 2011/2012 ... hmm
when you reinstall did you try renaming the enu folder? C:\Users\YOUR LOGIN NAME\AppData\Local\Autodesk\3dsMax\2011 - 32(64)bit\enu rename to enu.old or something. good luck! :)