Also it would greatly speed up your baking to use a GPU accelerated baker, like Toolbag https://marmoset.co/toolbag/baking/ or Knald https://www.knaldtech.com/knald/ or Substance https://helpx.adobe.com/substance-3d-bake/features/gpu-raytracing.html. As far as I know Xnormal doesn’t use the GPU, it’s only a CPU baker,…
awesoem, its looking nice. So regarding the HP edges, i think u can reduce the crease value a little, to make the edges just a little bit softer. not too much tho. Texture wise the gradients and the edge wear is looking great. I would go and add gradients to the shells too, front to back. Here are some oportunities to get…