Hey, long time without any updates. heres the level as it is right now. still working on it. gonna pull an allnighter to get this finished tonight and get some camera movements and do individual asset renders. i have...2.5 hours :(
Ok, I found out that the creator of the exporter made an update with working smoothing. http://forums.epicgames.com/threads/747452-Blender-2.5-Add-on-Export-PSK-PSA/page6
If you mean multires, go to the lowest res then press Apply Multires (in the editing panel). Or in 2.5 it's a modifier so you can just press the X in the modifier box.
http://www.youtube.com/watch?v=p9zUfAmiZHo&feature=player_detailpage#t=255s sillyness aside i think its just a case of posting a great WIP/Final thread.
Hi Dekard, I use one similar to this, which was posted some time ago. This is a pretty good setup. http://boards.polycount.net/showpost.php?p=839308&postcount=2835
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Lowres ~ 7500 k tris .text 2048 x 2048.... http://img522.imageshack.us/img522/2731/arc01.jpg http://img341.imageshack.us/img341/93/arcnormal.jpghttp://img52.imageshack.us/img52/7047/arc06.jpg http://fc07.deviantart.net/fs46/f/2009/231/7/a/arc_gun_from_district_9_by_deamon88xyz.jpg
http://www.lolking.net/models/?champion=105&skin=1 Fizz is roughly 2.5 heads big. You have his head (which is already huge) One head lower you're already at his crotch and the rest is filled by his tiny legs.
Thanks for the reply and the tip ! I have enabled Global Supersampler for 2.5 Star (Hoping it was the right one) And the results are waaay better ! Thanks ! This helped out for the AO bake but is there any way to get the Normals to bake better in Max ? Here is a screen of the normals.