Very good 3D and lighting ! The problem is the point of view you choose for your first image, there is not any 'hot points' to watch (i mean with the rule of thirds). The coat hanger ruins the image imo...i will put it in the shadows on the right...
In the ref image (image 147), clearly the door and the girl are the 2 hot…
@musashidan We have managed to hide the seam somewhat but it would be good to actually know the reasoning for the seam. I've managed to find the scan data and will send you both tonight! My assumption is that all the UV islands are orientated at an angle which is causing the issue? I don't think it's texel density as it's…
Low Poly is pretty much ready to go. I am definitely dropping the helmet due to time constraints. I've also decided to do a tactical knife (probably end up being a machete) instead of a gun. So I still have to make that. She is right were I want her poly/tri count wise. Under 16K polys and under 32K Tris.
good god... 3 days of weight painting but finally kinda done... but i cant take it any more... cant see that color scheme of maya any more:D also i pushed him down to 16k tris yay tomorrow im gonna start animating! also i blocked him out in traditional today for the fun of it and to distract myself final rig: and the rough…
final fight - Do you usually apply any processing to your maps in order to get them to look the same in Vray? If so we would love to see those values so we can make a calibration profile for you to try, We would love to implement Vray support for 1.7 :) Thank you very much for all the hard work you´ve put in to this!
Finished the Low Poly + Bake then went in and added the minor details in NdO. I setup the render just like the high poly to capture the bake and the differences (just a quick render for now). I ended with 14k tri and 16k with the handle/bolts unsmoothed, for future models I will model more deep extruded shapes (I only…
Welcome Gryx, Zombies are the shit, aren't they? I'll be tackling a few zombies myself pretty soon! Here are three freebie gnomon tutorials made by Ryan Kingslein on sculpting a zombie: http://www.thegnomonworkshop.com/store/category/168/Free-ZBrush-Tutorials hope these tooters serve as a better catalyst than all that idle…
wow,only 16k for a year vs $50k for VFS. Anyway, Maybe check with ThinkTank and there human resources and ask what options you can get a loan to fund your schooling. I know when I applied too VFS last year, they supplied me with info of what I qualify for gov't student loans and whats banks I could ask for a personal…
Duplicate the layer with the normla map on it. Press CTRL_L to get the levels Select the blue channel from the top left rop down. Set the output of that channel to 127 Close the Levels palette Set the layer to overlay, and use the layer opacity. You can use this method to add lots of detail to your normal map - generate…
Hi everyone, finally finished this project after awhile, this is Rhodonite / Unit 02! This mech is deadly and ambitious, killed more than 160 mobile suits in combat. Unit 02 Rhodonite is a rare custom-made prototype adapted from the E33 frame. It attacks with meele weapons such as a spear and a lightweight shield. Free…