Found this little gem over at gamedev. Arguably funner than Unreal 2007 and better creative direction too! http://www.gamedev.net/community/forums/topic.asp?topic_id=467483 It's only an alpha build though, so if you tab away it will crash.
I'm working on a high poly model of a Jumo 004 jet engine. It's an early jet engine that was used on Me262's. Aside from the cylinders, it's filled with many 'unique' shapes and is making for a fun exercise. This is a work in progress, I'll post as more is completed. And this one of the references:
Awesome! Those renders look like a scene from World in Conflict. :) http://pcmedia.gamespy.com/pc/image/article/779/779951/world-in-conflict-20070411062142759-000.jpg or more specifically the X-Mas map:
Wait are we talking Microsoft Word here? I'm on the 2007 version. There's nothing going on when double clicking the image except entering "Picture Tools" menus when you've selected the image(single click).
#001 The very first object ye shal create ought be a vessel for preparing tea. Asketh not why. #523 Your creation of torus knots shal increase tenfold whence the discovery of falloff map is made
Once you get your Vista going, you might consider upgrading to XP. This review says it's a great improvement: http://dotnet.org.za/codingsanity/archive/2007/12/14/review-windows-xp.aspx ;D
Sicarius For ArtWar challenge at Cubebrush.co 107 694 tris, PBR All hard-surface elements and weapon was created at zbrush. You can find 3d model at artstation https://www.artstation.com/artwork/NB105
My first thought was this: http://www.tfu.info/2007/Autobot/HighScore100/highscore100.htm An actual toy of a game controller that turns into a robot gorilla...