Hey guys, I've been learning how to make some non-sculpted modular rocks that utilize tiling textures. This is what I have so far (WIP) and not so high quality screenshots. Anything I should improve/remove/add?
Discovering modular and trim sheets workflows with this roman inspired enviro :) Still a wip though and a lot of room for improvement. Using only one 4K trim for the most of enviro (except a couple of props I made myself and some coming from Quixel library).
Update on the modular kit. Been getting my ass kicked by work so not as far as I'd like to be but mostly done with the big pieces. Doing sculpts and some variations right now on the main pieces. Decorative pieces after that.
You are discovering what "modularity" is. A lot of modelers unwrap an object they plan to repeat several times. All of the information including UV's are translated to the copy, so you can essentially use one texture for the those repeated elements.
I think he meant that you need to export individual assets and assemble the scene with the Unreal editor. You do that with the engine editor because it knows best how handle a scene with lots of duplicated objects (a modular scene).
Swapped out my default modular rock asset with a better, improved one. Watched a tutorial on someone's way of doing rocks, tried it myself and got good results. Felt that the rocks needed more form and shape to them.
Make 2 to 3 smaller modular rocks, arrange them using insert mesh brush to get the result after that u can add some polish using the trim brushes or some other hard surface brush.
The variation between objects is looking good, but remember even Diablo is Highly Modular. as for the mood its still hard to say without the texture but the lighting does give visual clues for players ie, stairways, entrances, or focal points.
I am having some trouble modeling some modular pieces for a scene im working on. It is still quite obvious where the pieces are connecting. In udk i have no problem but I would prefer to keep using marmoset.
This is really worth looking into. http://www.kevinjohnstone.com/Help/Modular Environment Design.rar Also linked here, http://wiki.polycount.com/wiki/Modular_environments , which I shared before. I know it's a lot to go through but there's a TON of good info there.