That's looking a ton better, MeintevdS. MO SHOWDOWN SHIZZ! I've been super busy for the past few days, so I haven't made as much progress as I wanted to by now. Still, I've gotten a chance to noodle with the shirt and at least get a start on the pants. I think the shirt is probably a bit too busy and it doesn't have enough…
kiril0t, love the detail on that :) Neolight, beautiful concept. The 3D matches great, but could use some stronger highlights especially in the foreground building, as well as the strong yellow tint that's present in the concept. zxcman - amazing! loving all the recent character work too! ltd, those faces are so full of…
Hey guys, epic stuff here as usual :) Here's an update on my scene. I finally got round to making a video of it. Couple of issues thouh, a) youtube seems to have changed the gamma a bit, and the scene is already dark so screen brightness may help if it's too dark to see. (looks fine on my screen).…
Was primarily doing animations, but I had no real good models to animate, so I wanted to start modeling on my own and try and model high-quality models down the line at some point! :) Been working on a shotgun(Thanks to Milenia), my 5th model ever made, I've been trying to model for about 4 months now I think, reason why…
I'm currently working on a castle in UDK, here are some WIP shots. I'm having an issue on the first one, where my banner textures are showing up blurry. It is also happening to my tables. Its fine if you get up close, but from this distance, they are all fuzzy. I don't have an LOD on them, and I don't know what could be…
overall gj guys! StevenEgan: looks sweat man love the subtle details on there chiniara: not a bad start but try to use some reference for the head , it always helps if you can work towards something existing. Dvolution: grats man! also cool little critter marq: beautifull environment melviso: skin isn't pink like that, try…
@JoeCyriac - Great job. The armor turned out pretty good. @fusedgore - that car looks great. Are you planning to put it in an environment? @zephon - nice looking textures. @jaydon - I suggest making the legs and arms a bit thicker. Death is looking pretty thing in comparison to the armor. @Warotic - For now I suggest you…
[ame="http://www.youtube.com/watch?v=-Ko4XnS5LUM"]part1 wip - YouTube[/ame] happy enough with the cutscenes now.. the stand-in guard at the end is just a placeholder.. noticed that the storytelling fucks up as the main character falls down after bumping into a guard that's waiting for him..he's not there in the next shot…
Been working on this guy for a Unity game project in one of my classes. The player is an archaeologist that uses questionable methods, namely bombs, to explore caves and find treasure. (This is a render from Blender, not Unity) Also a Concept and WIP for the main boss. He's at about 1000 faces right now which is a little…
Workin' on my sculpting skills, and thought I would make a staff. The concept , drawn by Michael Dembitskyi. Going to be taking the staff from LP to HP sculpt (Current stage), back to LP. Going to have to rebuild some of the LP though, due to some silhouette changes for better results. This image I put together really…