For applying properties to multiple objects you can also right click some properties and pick "apply to selected." There's no "proper" target weld but you can use Alt+M to merge vertices or if you need to weld lots you can activate vertex snapping and use right click and drag tweaking to move vertices onto each other, then…
well, blender is only really fast if you know the hotkeys, i agree that some stuff is not that well arranged, but once you get used to the hotkeys it certainly is faster and easier to model with than maya honestly, i really never used the mesh menu on the bottom because you can access everything with simple shortcuts w -…
Hi, I came across a small problem, which I believe it has a simple solution, but I am new into Blender and into sculping and still learning the basics. I tried joining two meshes together with activating the Bool tool add on in preferences, selecting the objects and pressing shift+ctrl+Num+(direct union). But the neck now…
xrg: Sweet, thanks for the resource! I haven't dove into the user-created stuff yet but it seems promising. Volantk: Thanks, that will definitely solve a few of my problems. Don't know how I missed that button before. I guess the problem I was having before was less with the faces (although it was annoying that the model…
When it comes to scaling, I'm often in the situation were I cannot use Global or Local coordinates for transformation. In that cast I mainly use Normal as Transform Orientation and set Pivot Point to Active Element. Works for vertex, edge and face normals. As a keyboard shortcut you have to press S for scale and the axis…
Wow I use that so rarely, I didn't even notice it was changed in 2.8. But yeah everything that expands user options is a plus to me. And you will also get a vote from me for this one. This is the only thing in the Blender default keybinds I have changed so far. It annoyed me to no end, that when I am in object mode and…
I just noticed Blender has no way to merge two crossing edges by creating a vertex there. What I want is basically "select two edges that cross each other in the same plane and join them by creating a vertex at the intersection." Surprising that this simple functionality is not a part of Blender core? I can't be the only…
Whoa, hold your horses! :D 10 years, lol. I'm pretty confident that Blender 2.8 comes out within 2-3 years (or less), because it's being developed quite actively. And as @Zarsky said, "there's already quite convincing test build out there". At least I'm not worried. Blender 2.79 is already fulfilling our needs mostly…
If you're familiar with scripting, it's just a matter of setting up the logic. This code will behave differently in edit mode vs object mode.if (bpy.context.mode == 'EDIT_MESH'): pie.operator("mesh.select_mirror") pie.operator("mesh.select_face_by_sides") pie.operator("mesh.select_nth") pie.operator("mesh.select_random")if…
Hi, thank you for the feedback. We plan to create Cycles/EEVEE material using the Principled BSDF, we will do that this week. About the iterative modeling this could be useful because of dyntopo that destroys the UVs but the shape will be modified to much to allow the cage and the generated textures to bake a good texture.…