Ok so my material tool isn't finished yet. I failed my own personal deadline because I've been moving furniture around and been cleaning for the past two weeks (helped dad move out his stuff from his apartment, then moved in my stuff because I'm now renting it). Either way, I promised you a screenshot about 2 weeks ago -…
Remember this ? :) Well, with the help of Passerby (which created a python API script to call a native raytrace fucntion for maya) I was able to improve the tool. Now it's perfectly smooth ! :) I'm currently working on it to allow the suppression of faces, the extrude of edges and the merge of some vertex when there are…
I'm in the process of tweaking and optimising my collision broadphase, so I can get on with working on my first game. I LOVE grids as a collision broadphase. With small enough grid nodes, you can get the amount of checks down as low as a quadtree, but with almost no overhead. The grid is so simple and so fast. It's 360…
so Vresu send me a sample SWF file which was unfortunately compiled in AVSM1 (Actionscript 1 or 2 movie), fortunately I was able to parse it with a workaround. It shows 9 different animations of a monster. unity screenshot with flash movie: There is no tween state yet which means some objects appear double even though they…
Not trying to steal @kio's thunder here, but I'm sooo so close to being done with my brush manager for Photoshop. Been working on it for over a year, it's been one of the hardest tool projects I've ever taken on. Will hopefully be doing a beta test this month. Currently targeting CC 2015 and above unless there's…
That looks pretty rad. What else are you thinking of adding/tweaking to it? For my own thing, I had previously said I made a small "first" maxscript for just quickly exporting all selected objects (center pivot to object and place on 0,0,0, export then re place pivot and position) to a folder in the same folder as your…
Game Asset Generator addon I am starting a standalone addon of my game asset generator tool, it will create an high quality static asset (i mean not optimized for animation) in one click and you will be able to use it in every version of Blender. This tool generate all your LoDs at the desired polycount in tris, envelop…
isometric camera projection engine for a web game: I had 2 days for this proof of concept thing: kind of my way to convince other members of the team to go for a certain engine direction without them understanding anything at all before. It was the same with Magnum Force 10 for which I took a few days as well just to…
Hm.... after looking around and reading this, http://stackoverflow.com/questions/3153458/wpf-how-to-load-lots-of-large-images-fast-into-wrappanel It seems like the approach I currently am doing, might be the best. I was hoping to Multi-Thread creating/adding the blobs to the DB, then adding to the View with realtime…
That's awesome mLichy! It would be very useful in combination with another script I'm working on. UDK Sync is kind of an experiment. I'm trying to bring 3dsMax and UDK closer together. I think I already posted this video some time ago: [ame="http://www.youtube.com/watch?v=nnfdj5VVVjs"]UDK Sync 0.2 - YouTube[/ame] To sum it…