Thanks for the feedback PixelMasher, I actually did begin out with a piece of high poly geo which I took into Zbrush to detail, I made the zbrush model way too noisy, probably because I tried making my own alphas to detail with but they ended up making all this noise. So funnily enough most of the noise came from my bake…
Wow so much awesomeness in this thread as usual!!! :D Medestruit--Looking good so far, just a couple suggestions to take it even further: -Be sure to take note of the actual form underneath the colour and shade. Right now, the form is looking a bit flat. When it comes to the roundness of the cheek, you gotta really follow…
Thanks for the kind comments everyone. MightyPea: I imagined her being a military commander of some kind, so I was going for a mix of blunt and elegant features. Looking at her now with fresh eyes though, she does look a little too bloated in some of her features (especially the nose as Swizzle pointed out). 8FtSpider: For…
Hey guys, It's my first post in this awesome forum so I would like to introduce myself a little. I just graduated from University and with the current economic situation can't really find a job ;D Therefore, I started learning stuff that has interested me for quiet some time now - CGI and especially 3d stuff for games. So…
Really cool picture, JordanW. The creature looks awesome. I like the ship too, Masterofthefork - interesting shaped wings :D I've been trying to finalise animation from my game for the main enemy. Recently I've finally integrated my skeletal animation system into the game branch so I've been starting to use that. The…
hey Zwebbie- I felt compelled to do a paintover realquick. I feel like the whole 8 heads things is a good thing to go by, but sometimes I feel people fall back on it too much. theres a lot to getting the proportions to be onpoint sometimes. First and fore most- a neck is good :P sometimes being really close to a project…
looking good StJoris, :) you should start with a regular ao, emphasis high frequency details of your material and be very cautious with darker tones, as specular is additive and will often kill the depth of your shape by highlighting holes. there's no real secret, i think there's a lot of good references of spec maps…
kio - Nice, but wth is airborn? ^^. Oblivion is medieval settings... guess the bloke who crafted the was seriously ahead of hes time. Thought of doing a weapon pack with both new and old weapons, should atleast be good practice. pixelchaot - The high cut of hes jacket gave me chills before I realized he acually have pants…
That's really cool Lampoly, I like the colours. killingpeople - that's awesome! I really like the armour. I've been using my engine's cutscene director to prototype some cinematics for the game. It's really addictive - I can't stop playing with it. I built the sets in the locale editor and then jumped into the director and…
oeh awesome link pior! :D it looks kinda weird to me, i dont know what refs you are using, make sure you have some good stuff, because there are so much weird anatomy refs going round. if you dont have it allready, maybe get anatomy for the artist by sarah simblet, its full of great illustrations what also makes this model…