Greetings everybody, I would love to have some help with this silly project i decided to embark myself into, would like to remark beforehand that im not really talented, i do my best to learn from whatever resource i can find on the web, but i don't think im quite good yet, that said let's move on. So i decided to start…
man, dont rush on that! people will never return to your item and the first impression matters a lot my suggestion to you is to get those masks working before submitting make it private and make it better! =] it doesnt matter if your model is awesome, people will vote based on what they see on the workshop page Painful! i…
Hey there beautiful people, I've been stalking you guys for a while now, I used to come here everytime I was in need of some inspiration while I learned my way around 3D Modeling, Texturing and whatnot. So I decided to finally create this account and share some of my stuff with you guys. Now, I decided to work on a set for…
I've been away for the last couple of days and I'm really glad people are angry with Valve's direction of sales and shares (lol). I said a few words about how working on chest items are more lucrative but some said the important part is to follow your heart and do what you like etc. I'm pretty sure the trend on the single…
I downloaded the bounty hunter model that they supply, opened the .ma file in maya 2012 and got the textures to work on the model (breaking the connection then re-finding the file), my two questions are: Is the masks1 and masks 2 files the specular and glow maps respectively? im guessing at those two. Question two is when…
I just got custom soft body physics to work inside of Dota 2 Test using my Naginata. The feathers bob around and it's cool as shit and a TOTAL hack job. It looks like ass at the moment, give me a bit to clean it up (PL is literally invisible and feathers are like 10 feet from my weapon BUT THEY MOVE DYNAMICALLY!!!) The…
I've got a fresh new version for you guys! 2.3! This one is very very close to what you will see in engine, if not exact(hopefully no silly bugs) :P What's new in version 2.3 -Changes: Specular and diffuse calculation combined -Changes: Removed "Custom Fresnel Ranges" for specular and rim terms -Changes: Reworked "Fresnel…
Piercing through the Heavens and the Milky Way ! hehe ;) Besides that : I would like to hear a bit about people's approach and tips regarding the authoring and previewing of specular maps across the Dota experience. I am bringing this up because it seems to me that the game and the built-in importer are not being very…
i tried what you suggested & tried spudnik's guide as well. definitely getting there but now i'm just stuck qc file$modelname "items/drow/weapon_bow.mdl"$cdmaterials "models/items/drow/"$model "default" "weapon_bow_lod0.smd"$scale 1.00$surfaceprop "default"$lod 1{replacemodel "weapon_bow_lod0.smd"…
Hi guys. First post here. It's exciting to interact with Dota 2's characters because they're so well drawn and the game on top of them is so good. full size: http://imgur.com/Cytlv Please tell me what you think of this model technically. I'm very aware that this model runs somewhat afoul of the guidelines, which smartly…