Congrats on your first(?) script! I know what you've gone through - I've been where you are myself: looking at the Maya UV editor and realize just how limited it is. Relative transforms on multi-shell selections is just one thing out of many that is missing. I disagree though that the information is hard to find. I would…
In Krita: make two clone layers of the image or the top level group you want to analyze. Add a Desaturate filter mask (Rec. 709) to the bottom one and set the top one to Difference blending mode. Add a Desaturate filter layer on top of them both, then a Brightness/Contrast filter layer that you can adjust to more easily…
Hi Monk! I don't know if this fits with your description of a stack : what I meant is not only the "stackable" nature of the modifiers, but also and more importantly the non-linear, "browsable" aspect of their connections. I mean, I really love and rely a lot on Max's ability to let me go back the very lower layer of a…
In my experience you are somewhat out of luck with what you want from maya, at least with default materials and the basic renderer. High quality usually just fails like that on consumer ATI cards, and only sorta works on Nvidia consumer cards. Realtime shadowing... I don't think I've ever gotten that working in maya. And…
IRL; the source material of all art ultimately... If you want to make something look a certain way you always take *some* inspiration from reality, or your work becomes what we call "derivative" of existing artwork. I'm not saying don't take any inspiration from existing art, but this concept honestly doesn't look…
A question... are you using the max2obj exporter to export an .OBJ mesh? Avoid that exporter at any cost! Is SUPER-bugged! Use the gw:OBJ exporter or, better, the xNormal's SBM exporter if possible! Are you making Reset X Form before exporting in Max? Do that ALWAYS before exporting! That's crucial! About the ray…
thanks alot for your replys guys the pants look strange, thats my fault they need a bit more attention, i used diffrent refs of chaps in google images unfortunately i failed to take into account leather grain so its a combo of high grain and low quality leather makes it confusing i think. also they had suprisingly…
While technically (fairly) accurate, your modeling doesn't lend any insight to your modeling ability beyond placing primitive shapes. As in, it's all boxes and cylinders. Throwing around this level of polygonal detail I would at least expect some close up of custom model work of mechanical bits on the crane, for example.…
I'm not much of a concept artist, so I usually model from concepts that have already been created but I always concact the original artist and ask if it's alright if I plan to show it (if I'm just arsing around for practice, I don't tend to bother) and I always credit them where possible. No one I've asked has told me to…
Hm, I'd err on the side of what Fritz said, generally triangles in ZBrush can be a pain - I have heard several people mention bugs where their mesh just goes crazy and throws vertices off into infinity, this only seems to happen in meshes with triangles. Generally it's fairly easy to get rid of triangles for the most part,…