Since the release of the first cinematic trailer in Nov 7 2014, I fell in love with Overwatch. Recently I’ve been playing and studying a lot of it and decided to do my own skin for one of my favorite characters: Widowmaker. Inspired by the amazing concept artist Kelvin Chan I decided to take one of his pieces and give it a…
Just a little jump in (past) time... Hello there ! This post won't be about Star Wars Redemption (sorry !), but about the new project I've been working on last weeks. If you've followed my twitch streams you may already know this new character, named "Maewenn". I want to go back on the very first steps of her creation,…
A little more explanation on what Zbrush is doing: Zbrush doesn't render 3d models the same way a program like Maya does. This is because zbrush isn't a full 3d environment that has cameras or lights physically positioned around the model to work with. It's just a model floating above a static 2d painting canvas. When you…
First of all could you post some wireframes of your highpoly gun mesh? Secondly you seem to have some pinching near the hammer of your gun. You can fix this in your highpoly by rerouting some edges. This link will problably give you enough info to solve that problem: http://www.per128.com/pages_tutorials/index.html Third,…
fair enough. and yes, one should never avoid helpful scripts. only reason i asked to compare without scripts is because it would be even more unfair comparison if i showed what some proprietary maya scripts/plugins can do. as for soft selection, i cant imagine working without it. i am sure the feeling is mutual among many…
remove the character. it stands out far too much and is not as well done as the other pieces. you are only as good as your weakest piece in your folio, and this is the weakest link. yes you did it for DW, and yes it was the lowpoly mmo pre-dom war comp, but it shadows the quality of the rest of your work and that is…
You'll probably want your UVs to basically be pretty much set once you go to bake them. The nice thing is though for example, if you find during your tests you might need more detail in one UV island and less on another, you can simply change the UV map on your lowpoly and rebake the normal map. (nothing needs to change on…
6_Baking of
Mini One First car Hi
3DModelers, Today I
come back to show you the result of baking from Highpoly to Lowpoly model by
getting normal and ambient occlusion map in Substance Painter. An
important thing was to delete the repeated pieces in order to avoid error and
warnings in Substance. Also I baked in different…
In many ways Zmodeler is very similar to the Zbrush retopo tools. Artists with a very high level of "Zbrush tolerance" (=not bothered by the cumbersome subtool system, the slightly irritating navigation scheme, and many other little things) will probably power through it just fine and manage to produce great stuff with of…
Thanks for the replies! ^^ @danr: There should be more games on the DS like GTA CW! It's technically excellent, and I remember that shadows were almost impeccable. Having them work correctly via coding it's quite difficult, and I'm sure that the coder of the Software House I'm working with is way too lazy to try that...…