A re-make of the old Saab car commerical - but in my usual lowpoly style. Made for fun with Maya and Aftereffects, cheers! https://youtu.be/NFc9HiptVLs
Bad news, and I assume your teachers will tell you the same: This still isn't 'lowpoly'. Anything you use a Subdivision modifier on is a subdivision mesh. I'd block it out in a very simplistic way, and then bevel (with a modifier, preferably) any edges that need it. You can use your highpoly mesh as reference, but a…
yeah looking at the lowpoly, how straight the lines appear. i assume they built the lowpoly first, then used it to create the highpoly, not sure if it was actually sculpted or maybe just smoothed, baked and all surface detail is just done in a software like substance painter.