Love the take on a ghost buster ( blue collar pest control ) type of character as being kinda creepy pasta ghoulish as well. I always associated swirly eyes with madness or hypnotic trance but I suppose the swirling energy contained in his equipment mirrors the spiral in his eyes? Selling a concept where his meat is…
The first step is to work inside a master PSD containing all the maps as groups (which also allows you to use one of the few 1-click export scripts available). From there are a few ways to have data easily available everywhere in the file. - Saving masks to channels and/or layers : You can save them as selection inside a…
It's limited to the warez scene though, the same scene that repackages free models and releases them as "Professional Base Mesh w/ Tutorial from Great Artists". Everyone gets damaged in this scene all the time, and this won't be the last time. Or posts Unity for free...hell, I even once saw UDK being posted as the 'real…
So, finnaly got 3 main ideas to think about in perspective and move on with chosen one to 3d space finnaly. B) Pros and cons of all 3 designs. Bear-thing (actually he wasn't sopposed to be looking like one): P: Can melt hearts - if polish him and deliver properly. C: Storywise - he looks like bear/Chewbacca bastard son.…
Hi Pior, I'd like you to run a simple test to see if we can make the SplitRing and instruments alike to work with SHIFT modifier key. Here you can find a zip file containing two files. Run them one at a time. The scripts create a Sphere and start the mouseTracker. Try to left click anywhere and read what comes up in the…
You are right! The only reason this becomes an issue is because of the workflow..! :) The thing is I'm building a character for an Role-Playing game, and my designers requested that we should be able to equip the character with new stuff (i.e. armor, weapons, etc.).. So in order to save time down the line I'm just going to…
It's been almost a year since my last post. I've been extremely busy with improving my skills. I just finished my revision of a male and female base model. So started by creating a composite image of a man and a woman (for privacy reasons I will not post these) and in Photoshop create a modelsheet using those photos. I…
Better off leaving this attitude to deviantArt diary entries tbh. Every post of yours in this thread has been 'Oh I'm so terrible'. This might get the sympathy vote on deviantArt, but if you talk to a potential recruiter like this, it will be a huge turn-off. Start with small projects, small self-contained tutorials. Of…
Hi Alex! As I mentioned in the topic, we'll be unveiling procedural texturing and model painting in upcoming builds. ;) It's not a full game art toolset just yet, but we're definitely moving in that direction as fast as our little legs can carry us. Feel free to drop suggestions in a thread here, send me a PM on the forum,…
terribly sorry! 1) Multi-cut tool on a polygon object. -laaate edit! I answered that poorly. You can select a vertex, shift-rmb and select Detach to split at just that vertex. This also works on faces and edges. 2) It's the button with the clock; blue means it's enabled. Undo will still work, but actions like Bevel or…